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fancy HUD.TXD reloader
TODO: make optional with defines, also add more reload options
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3e75de9709
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3 changed files with 28 additions and 0 deletions
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@ -385,6 +385,11 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
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DebugMenuAddCmd("Reload", "FONTS.TXD", NULL);
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DebugMenuAddCmd("Reload", "FRONTEN1.TXD", NULL);
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DebugMenuAddCmd("Reload", "FRONTEN2.TXD", NULL);
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extern bool PrintDebugCode;
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extern int16 DebugCamMode;
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DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
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@ -1476,6 +1476,28 @@ void CHud::GetRidOfAllHudMessages()
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}
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}
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void CHud::ReloadTXD()
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{
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for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
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Sprites[i].Delete();
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}
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int HudTXD = CTxdStore::FindTxdSlot("hud");
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CTxdStore::RemoveTxdSlot(HudTXD);
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debug("Reloading HUD.TXD...\n");
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HudTXD = CTxdStore::AddTxdSlot("hud");
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CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
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CTxdStore::AddRef(HudTXD);
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CTxdStore::PopCurrentTxd();
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CTxdStore::SetCurrentTxd(HudTXD);
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for (int i = 0; i < NUM_HUD_SPRITES; i++) {
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Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
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}
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}
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void CHud::Initialise()
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{
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m_Wants_To_Draw_Hud = true;
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@ -124,6 +124,7 @@ public:
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static void Draw();
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static void DrawAfterFade();
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static void GetRidOfAllHudMessages();
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static void ReloadTXD();
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static void Initialise();
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static void ReInitialise();
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static void SetBigMessage(wchar *message, int16 style);
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