mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-24 18:05:41 +00:00
commit
47e98306c7
2 changed files with 276 additions and 9 deletions
|
@ -1,14 +1,262 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Restart.h"
|
||||
#include "Zones.h"
|
||||
#include "PathFind.h"
|
||||
|
||||
bool &CRestart::OverrideHospitalLevel = *(bool*)0x95CD4C;
|
||||
bool &CRestart::OverridePoliceStationLevel = *(bool*)0x95CD50;
|
||||
uint8 &CRestart::OverrideHospitalLevel = *(uint8*)0x95CD4C;
|
||||
uint8 &CRestart::OverridePoliceStationLevel = *(uint8*)0x95CD50;
|
||||
bool &CRestart::bFadeInAfterNextArrest = *(bool*)0x95CD69;
|
||||
bool &CRestart::bFadeInAfterNextDeath = *(bool*)0x95CD9D;
|
||||
|
||||
WRAPPER void CRestart::AddHospitalRestartPoint(const CVector&, float) { EAXJMP(0x436100); }
|
||||
WRAPPER void CRestart::AddPoliceRestartPoint(const CVector&, float) { EAXJMP(0x436150); }
|
||||
WRAPPER void CRestart::OverrideNextRestart(const CVector&, float) { EAXJMP(0x4366C0); }
|
||||
WRAPPER void CRestart::FindClosestHospitalRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x4361A0); }
|
||||
WRAPPER void CRestart::FindClosestPoliceRestartPoint(const CVector &, CVector *, float *) { EAXJMP(0x436450); }
|
||||
bool &CRestart::bOverrideRestart = *(bool*)0x95CD5D;
|
||||
CVector &CRestart::OverridePosition = *(CVector*)0x8E2C00;
|
||||
float &CRestart::OverrideHeading = *(float*)0x8F2A18;
|
||||
|
||||
CVector(&CRestart::HospitalRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x87F9B0;
|
||||
float(&CRestart::HospitalRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D40;
|
||||
uint16 &CRestart::NumberOfHospitalRestarts = *(uint16*)0x95CC46;
|
||||
|
||||
CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_RESTART_POINTS])*(uintptr*)0x846228;
|
||||
float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20;
|
||||
uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44;
|
||||
|
||||
void
|
||||
CRestart::Initialise()
|
||||
{
|
||||
OverridePoliceStationLevel = LEVEL_NONE;
|
||||
OverrideHospitalLevel = LEVEL_NONE;
|
||||
bFadeInAfterNextArrest = true;
|
||||
bFadeInAfterNextDeath = true;
|
||||
OverrideHeading = 0.0f;
|
||||
OverridePosition = CVector(0.0f, 0.0f, 0.0f);
|
||||
bOverrideRestart = false;
|
||||
NumberOfPoliceRestarts = 0;
|
||||
NumberOfHospitalRestarts = 0;
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
|
||||
HospitalRestartHeadings[i] = 0.0f;
|
||||
PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
|
||||
PoliceRestartHeadings[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
|
||||
{
|
||||
HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
|
||||
HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
|
||||
{
|
||||
PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
|
||||
PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::OverrideNextRestart(const CVector &pos, float heading)
|
||||
{
|
||||
bOverrideRestart = true;
|
||||
OverridePosition = pos;
|
||||
OverrideHeading = heading;
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::CancelOverrideRestart()
|
||||
{
|
||||
bOverrideRestart = false;
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
|
||||
{
|
||||
if (bOverrideRestart) {
|
||||
*outPos = OverridePosition;
|
||||
*outHeading = OverrideHeading;
|
||||
CancelOverrideRestart();
|
||||
return;
|
||||
}
|
||||
|
||||
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
||||
float fMinDist = 16000000.0f;
|
||||
int closestPoint = NUM_RESTART_POINTS;
|
||||
|
||||
// find closest point on this level
|
||||
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
||||
if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
|
||||
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
closestPoint = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we didn't find anything, find closest point on any level
|
||||
if (closestPoint == NUM_RESTART_POINTS) {
|
||||
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
||||
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
closestPoint = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we still didn't find anything, find closest path node
|
||||
if (closestPoint == NUM_RESTART_POINTS) {
|
||||
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
|
||||
*outHeading = 0.0f;
|
||||
printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
|
||||
} else {
|
||||
*outPos = HospitalRestartPoints[closestPoint];
|
||||
*outHeading = HospitalRestartHeadings[closestPoint];
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
|
||||
{
|
||||
if (bOverrideRestart) {
|
||||
*outPos = OverridePosition;
|
||||
*outHeading = OverrideHeading;
|
||||
CancelOverrideRestart();
|
||||
return;
|
||||
}
|
||||
|
||||
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
||||
float fMinDist = 16000000.0f;
|
||||
int closestPoint = NUM_RESTART_POINTS;
|
||||
|
||||
// find closest point on this level
|
||||
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
||||
if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
|
||||
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
closestPoint = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we didn't find anything, find closest point on any level
|
||||
if (closestPoint == NUM_RESTART_POINTS) {
|
||||
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
||||
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
closestPoint = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we still didn't find anything, find closest path node
|
||||
if (closestPoint == NUM_RESTART_POINTS) {
|
||||
printf("Couldn't find a police restart zone near the player\n");
|
||||
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
|
||||
*outHeading = 0.0f;
|
||||
} else {
|
||||
*outPos = PoliceRestartPoints[closestPoint];
|
||||
*outHeading = PoliceRestartHeadings[closestPoint];
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
|
||||
{
|
||||
Initialise();
|
||||
|
||||
INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
|
||||
HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
|
||||
PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
|
||||
}
|
||||
|
||||
NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
|
||||
NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
|
||||
bOverrideRestart = ReadSaveBuf<bool>(buf);
|
||||
|
||||
// skip something unused
|
||||
ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf<uint16>(buf);
|
||||
|
||||
OverridePosition = ReadSaveBuf<CVector>(buf);
|
||||
OverrideHeading = ReadSaveBuf<float>(buf);
|
||||
bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
|
||||
bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
|
||||
OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
|
||||
OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
|
||||
{
|
||||
*size = SAVE_HEADER_SIZE
|
||||
+ sizeof(HospitalRestartPoints)
|
||||
+ sizeof(HospitalRestartHeadings)
|
||||
+ sizeof(PoliceRestartPoints)
|
||||
+ sizeof(PoliceRestartHeadings)
|
||||
+ sizeof(NumberOfHospitalRestarts)
|
||||
+ sizeof(NumberOfPoliceRestarts)
|
||||
+ sizeof(bOverrideRestart)
|
||||
+ sizeof(uint8)
|
||||
+ sizeof(uint16)
|
||||
+ sizeof(OverridePosition)
|
||||
+ sizeof(OverrideHeading)
|
||||
+ sizeof(bFadeInAfterNextDeath)
|
||||
+ sizeof(bFadeInAfterNextArrest)
|
||||
+ sizeof(OverrideHospitalLevel)
|
||||
+ sizeof(OverridePoliceStationLevel); // == 292
|
||||
|
||||
INITSAVEBUF
|
||||
WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
WriteSaveBuf(buf, HospitalRestartPoints[i]);
|
||||
WriteSaveBuf(buf, HospitalRestartHeadings[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
WriteSaveBuf(buf, PoliceRestartPoints[i]);
|
||||
WriteSaveBuf(buf, PoliceRestartHeadings[i]);
|
||||
}
|
||||
|
||||
WriteSaveBuf(buf, NumberOfHospitalRestarts);
|
||||
WriteSaveBuf(buf, NumberOfPoliceRestarts);
|
||||
WriteSaveBuf(buf, bOverrideRestart);
|
||||
|
||||
WriteSaveBuf(buf, (uint8)0);
|
||||
WriteSaveBuf(buf, (uint16)0);
|
||||
|
||||
WriteSaveBuf(buf, OverridePosition);
|
||||
WriteSaveBuf(buf, OverrideHeading);
|
||||
WriteSaveBuf(buf, bFadeInAfterNextDeath);
|
||||
WriteSaveBuf(buf, bFadeInAfterNextArrest);
|
||||
WriteSaveBuf(buf, OverrideHospitalLevel);
|
||||
WriteSaveBuf(buf, OverridePoliceStationLevel);
|
||||
VALIDATESAVEBUF(*size);
|
||||
}
|
||||
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP);
|
||||
InjectHook(0x436150, &CRestart::AddPoliceRestartPoint, PATCH_JUMP);
|
||||
InjectHook(0x4366C0, &CRestart::OverrideNextRestart, PATCH_JUMP);
|
||||
InjectHook(0x4366F0, &CRestart::CancelOverrideRestart, PATCH_JUMP);
|
||||
InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP);
|
||||
InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP);
|
||||
InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP);
|
||||
InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#define NUM_RESTART_POINTS 8
|
||||
|
||||
class CRestart
|
||||
{
|
||||
public:
|
||||
|
@ -9,9 +11,26 @@ public:
|
|||
|
||||
static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
|
||||
static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
|
||||
static void Initialise();
|
||||
static void CancelOverrideRestart();
|
||||
|
||||
static bool &OverrideHospitalLevel;
|
||||
static bool &OverridePoliceStationLevel;
|
||||
static void LoadAllRestartPoints(uint8 *buf, uint32 size);
|
||||
static void SaveAllRestartPoints(uint8 *buf, uint32 *size);
|
||||
|
||||
static uint8 &OverrideHospitalLevel;
|
||||
static uint8 &OverridePoliceStationLevel;
|
||||
static bool &bFadeInAfterNextArrest;
|
||||
static bool &bFadeInAfterNextDeath;
|
||||
|
||||
static bool &bOverrideRestart;
|
||||
static CVector &OverridePosition;
|
||||
static float &OverrideHeading;
|
||||
|
||||
static CVector(&HospitalRestartPoints)[NUM_RESTART_POINTS];
|
||||
static float (&HospitalRestartHeadings)[NUM_RESTART_POINTS];
|
||||
static uint16 &NumberOfHospitalRestarts;
|
||||
|
||||
static CVector (&PoliceRestartPoints)[NUM_RESTART_POINTS];
|
||||
static float (&PoliceRestartHeadings)[NUM_RESTART_POINTS];
|
||||
static uint16 &NumberOfPoliceRestarts;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue