mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 03:29:00 +00:00
Use CPad functions to check key states in script loader
This commit is contained in:
parent
f9a2f1daf7
commit
47f153fe76
2 changed files with 6 additions and 24 deletions
|
@ -1769,21 +1769,16 @@ void CRunningScript::Init()
|
||||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||||
int scriptToLoad = 0;
|
int scriptToLoad = 0;
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
extern "C" __declspec(dllimport) short __stdcall GetAsyncKeyState(int);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int open_script()
|
int open_script()
|
||||||
{
|
{
|
||||||
// glfwGetKey doesn't work because of CGame::Initialise is blocking
|
// glfwGetKey doesn't work because of CGame::Initialise is blocking
|
||||||
#ifdef _WIN32
|
CPad::UpdatePads();
|
||||||
if (GetAsyncKeyState('G') & 0x8000)
|
if (CPad::GetPad(0)->GetChar('G'))
|
||||||
scriptToLoad = 0;
|
scriptToLoad = 0;
|
||||||
if (GetAsyncKeyState('R') & 0x8000)
|
if (CPad::GetPad(0)->GetChar('R'))
|
||||||
scriptToLoad = 1;
|
scriptToLoad = 1;
|
||||||
if (GetAsyncKeyState('D') & 0x8000)
|
if (CPad::GetPad(0)->GetChar('D'))
|
||||||
scriptToLoad = 2;
|
scriptToLoad = 2;
|
||||||
#endif
|
|
||||||
switch (scriptToLoad) {
|
switch (scriptToLoad) {
|
||||||
case 0: return CFileMgr::OpenFile("main.scm", "rb");
|
case 0: return CFileMgr::OpenFile("main.scm", "rb");
|
||||||
case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
|
case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
|
||||||
|
|
|
@ -4290,29 +4290,16 @@ CMenuManager::ProcessButtonPresses(void)
|
||||||
|
|
||||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||||
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
|
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
|
||||||
#ifdef RW_GL3
|
if (CPad::GetPad(0)->GetChar('R')) {
|
||||||
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
|
|
||||||
scriptToLoad = 1;
|
scriptToLoad = 1;
|
||||||
DoSettingsBeforeStartingAGame();
|
DoSettingsBeforeStartingAGame();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) {
|
if (CPad::GetPad(0)->GetChar('D')) {
|
||||||
scriptToLoad = 2;
|
scriptToLoad = 2;
|
||||||
DoSettingsBeforeStartingAGame();
|
DoSettingsBeforeStartingAGame();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#elif defined _WIN32
|
|
||||||
if (GetAsyncKeyState('R') & 0x8000) {
|
|
||||||
scriptToLoad = 1;
|
|
||||||
DoSettingsBeforeStartingAGame();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (GetAsyncKeyState('D') & 0x8000) {
|
|
||||||
scriptToLoad = 2;
|
|
||||||
DoSettingsBeforeStartingAGame();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue