mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 03:59:00 +00:00
Update README.md
This commit is contained in:
parent
ef0b2291a0
commit
4837969e09
1 changed files with 7 additions and 7 deletions
14
README.md
14
README.md
|
@ -16,7 +16,9 @@ such that we have a working game at all times.
|
|||
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
|
||||
- Move re3.exe to GTA 3 directory and run it.
|
||||
|
||||
## Building from Source
|
||||
## Building from Source
|
||||
|
||||
Before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script.
|
||||
|
||||
<details><summary>Linux Premake</summary>
|
||||
|
||||
|
@ -51,12 +53,10 @@ For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTA
|
|||
|
||||
<details><summary>Windows</summary>
|
||||
|
||||
You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
|
||||
|
||||
- For Windows, assuming you have Visual Studio:
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
- Open the project via Visual Studio
|
||||
Assuming you have Visual Studio:
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
- Open the project via Visual Studio
|
||||
|
||||
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
|
||||
|
||||
|
|
Loading…
Reference in a new issue