mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-24 17:55:42 +00:00
Merge pull request #246 from Sergeanur/Pools
Some CPool and CPools funcs, restoring original logic of pool lookup loops
This commit is contained in:
commit
4844b3a3f8
13 changed files with 147 additions and 51 deletions
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@ -123,8 +123,7 @@ void CBridge::FindBridgeEntities()
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pLiftRoad = nil;
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pLiftPart = nil;
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for (int i = 1; i < CPools::GetBuildingPool()->GetSize(); ++i)
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{
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for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
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CBuilding* entry = CPools::GetBuildingPool()->GetSlot(i);
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if (entry)
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{
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@ -588,7 +588,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
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CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed;
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float projection = flatSpeed * 45 + 20;
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int i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!vehicle)
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continue;
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@ -648,8 +648,7 @@ CCarCtrl::AddToCarArray(int32 id, int32 vehclass)
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void
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CCarCtrl::RemoveDistantCars()
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{
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uint32 i = CPools::GetVehiclePool()->GetSize();
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while (--i){
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for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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continue;
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@ -733,8 +732,7 @@ int32
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CCarCtrl::CountCarsOfType(int32 mi)
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{
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int32 total = 0;
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uint32 i = CPools::GetVehiclePool()->GetSize();
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while (i--){
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for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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continue;
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@ -153,8 +153,8 @@ CPhoneInfo::Initialise(void)
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pickedUpPhone = nil;
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m_nMax = 0;
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m_nNum = 0;
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for (int v5 = pool->GetSize() - 1; v5 >= 0; v5--) {
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CBuilding *building = pool->GetSlot(v5);
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for (int i = pool->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = pool->GetSlot(i);
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if (building) {
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if (building->m_modelIndex == MI_PHONEBOOTH1) {
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CPhone *maxPhone = &m_aPhones[m_nMax];
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@ -297,7 +297,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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m_pObject->UpdateRwFrame();
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bool touched = false;
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for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
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for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
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CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
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touched = true;
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@ -324,7 +324,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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if (CTimer::GetTimeInMilliseconds() > m_nTimer)
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explode = true;
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else {// added else here since vehicle lookup is useless
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for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
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for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
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CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
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explode = true;
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@ -1156,7 +1156,7 @@ void CReplay::RestoreStuffFromMem(void)
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FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
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CWorld::Players[0] = PlayerInfo;
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int i = CPools::GetPedPool()->GetSize();
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while (i--){
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while (--i >= 0) {
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CPed* ped = CPools::GetPedPool()->GetSlot(i);
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if (!ped)
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continue;
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@ -1174,7 +1174,7 @@ void CReplay::RestoreStuffFromMem(void)
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ped->AddWeaponModel(ped->m_wepModelID);
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}
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i = CPools::GetVehiclePool()->GetSize();
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while (i--){
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while (--i >= 0) {
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CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!vehicle)
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continue;
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@ -1233,7 +1233,7 @@ void CReplay::RestoreStuffFromMem(void)
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}
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PrintElementsInPtrList();
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i = CPools::GetObjectPool()->GetSize();
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while (i--){
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while (--i >= 0) {
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CObject* object = CPools::GetObjectPool()->GetSlot(i);
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if (!object)
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continue;
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@ -1248,7 +1248,7 @@ void CReplay::RestoreStuffFromMem(void)
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object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
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}
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i = CPools::GetDummyPool()->GetSize();
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while (i--){
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while (--i >= 0) {
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CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
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if (!dummy)
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continue;
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@ -1294,7 +1294,7 @@ WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
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void CReplay::EmptyPedsAndVehiclePools(void)
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{
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int i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
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if (!v)
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continue;
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@ -1302,7 +1302,7 @@ void CReplay::EmptyPedsAndVehiclePools(void)
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delete v;
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}
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i = CPools::GetPedPool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CPed* p = CPools::GetPedPool()->GetSlot(i);
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if (!p)
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continue;
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@ -1319,7 +1319,7 @@ void CReplay::EmptyAllPools(void)
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{
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EmptyPedsAndVehiclePools();
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int i = CPools::GetObjectPool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CObject* o = CPools::GetObjectPool()->GetSlot(i);
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if (!o)
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continue;
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@ -1327,7 +1327,7 @@ void CReplay::EmptyAllPools(void)
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delete o;
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}
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i = CPools::GetDummyPool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CDummy* d = CPools::GetDummyPool()->GetSlot(i);
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if (!d)
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continue;
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@ -1343,14 +1343,14 @@ WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
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void CReplay::MarkEverythingAsNew(void)
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{
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int i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
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if (!v)
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continue;
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v->bHasAlreadyBeenRecorded = false;
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}
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i = CPools::GetPedPool()->GetSize();
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while (i--) {
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while (--i >= 0) {
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CPed* p = CPools::GetPedPool()->GetSlot(i);
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if (!p)
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continue;
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@ -1,6 +1,8 @@
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#include "common.h"
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#include "patcher.h"
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#include "Pools.h"
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#include "World.h"
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#include "ProjectileInfo.h"
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CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
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CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
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@ -12,15 +14,9 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
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CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
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CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
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WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
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WRAPPER void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 handle) { EAXJMP(0x4A2DB0); }
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#if 0
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void
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CPools::Initialise(void)
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{
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// TODO: unused right now
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assert(0);
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ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
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ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
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ms_pPedPool = new CPedPool(NUMPEDS);
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@ -31,7 +27,33 @@ CPools::Initialise(void)
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ms_pDummyPool = new CDummyPool(NUMDUMMIES);
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ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
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}
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#endif
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void
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CPools::ShutDown(void)
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{
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debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
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debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
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debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
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debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
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debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
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debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
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debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
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debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
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debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
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printf("Shutdown pool started\n");
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delete ms_pPtrNodePool;
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delete ms_pEntryInfoNodePool;
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delete ms_pPedPool;
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delete ms_pVehiclePool;
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delete ms_pBuildingPool;
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delete ms_pTreadablePool;
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delete ms_pObjectPool;
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delete ms_pDummyPool;
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delete ms_pAudioScriptObjectPool;
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printf("Shutdown pool done\n");
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}
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int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
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CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
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@ -39,3 +61,47 @@ int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetInde
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CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); }
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int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
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CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
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void
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CPools::CheckPoolsEmpty()
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{
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assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
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assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
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printf("pools have beem cleared \n");
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}
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void
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CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
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{
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if (ms_pObjectPool->IsFreeSlot(slot)) return;
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CObject *object = ms_pObjectPool->GetSlot(slot);
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if (object->ObjectCreatedBy == TEMP_OBJECT) {
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CWorld::Remove(object);
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delete object;
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} else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) {
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// relocate to another slot??
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CObject *newObject = new CObject();
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CWorld::Remove(object);
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memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
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CWorld::Add(newObject);
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object->m_rwObject = nil;
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delete object;
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newObject->m_pFirstReference = nil;
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}
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}
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STARTPATCHES
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InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP);
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InjectHook(0x4A1880, CPools::ShutDown, PATCH_JUMP);
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InjectHook(0x4A1A50, CPools::CheckPoolsEmpty, PATCH_JUMP);
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InjectHook(0x4A1A80, CPools::GetPedRef, PATCH_JUMP);
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InjectHook(0x4A1AA0, CPools::GetPed, PATCH_JUMP);
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InjectHook(0x4A1AC0, CPools::GetVehicleRef, PATCH_JUMP);
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InjectHook(0x4A1AE0, CPools::GetVehicle, PATCH_JUMP);
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InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP);
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InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP);
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InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP);
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ENDPATCHES
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@ -43,11 +43,13 @@ public:
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static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; }
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static void Initialise(void);
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static void ShutDown(void);
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static int32 GetPedRef(CPed *ped);
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static CPed *GetPed(int32 handle);
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static int32 GetVehicleRef(CVehicle *vehicle);
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static CVehicle *GetVehicle(int32 handle);
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static int32 GetObjectRef(CObject *object);
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static CObject *GetObject(int32 handle);
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static void MakeSureSlotInObjectPoolIsEmpty(int32 handle);
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static void CheckPoolsEmpty();
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static void MakeSureSlotInObjectPoolIsEmpty(int32 slot);
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};
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@ -226,7 +226,7 @@ CStreaming::Init(void)
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CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
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CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
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for(i = 0; i < CPools::GetBuildingPool()->GetSize(); i++){
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for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
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CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
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if(building == nil)
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continue;
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@ -682,8 +682,8 @@ CStreaming::RequestBigBuildings(eLevelName level)
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int i, n;
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CBuilding *b;
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n = CPools::GetBuildingPool()->GetSize();
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for(i = 0; i < n; i++){
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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b = CPools::GetBuildingPool()->GetSlot(i);
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if(b && b->bIsBIGBuilding && b->m_level == level)
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RequestModel(b->GetModelIndex(), STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
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@ -837,8 +837,8 @@ CStreaming::RemoveBuildings(eLevelName level)
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CEntity *e;
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CBaseModelInfo *mi;
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n = CPools::GetBuildingPool()->GetSize();
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for(i = 0; i < n; i++){
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetBuildingPool()->GetSlot(i);
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if(e && e->m_level == level){
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mi = CModelInfo::GetModelInfo(e->GetModelIndex());
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@ -850,8 +850,8 @@ CStreaming::RemoveBuildings(eLevelName level)
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}
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}
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n = CPools::GetTreadablePool()->GetSize();
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for(i = 0; i < n; i++){
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n = CPools::GetTreadablePool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetTreadablePool()->GetSlot(i);
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if(e && e->m_level == level){
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mi = CModelInfo::GetModelInfo(e->GetModelIndex());
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@ -863,8 +863,8 @@ CStreaming::RemoveBuildings(eLevelName level)
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}
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}
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n = CPools::GetObjectPool()->GetSize();
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for(i = 0; i < n; i++){
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n = CPools::GetObjectPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetObjectPool()->GetSlot(i);
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if(e && e->m_level == level){
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mi = CModelInfo::GetModelInfo(e->GetModelIndex());
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@ -876,8 +876,8 @@ CStreaming::RemoveBuildings(eLevelName level)
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}
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}
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n = CPools::GetDummyPool()->GetSize();
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for(i = 0; i < n; i++){
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n = CPools::GetDummyPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetDummyPool()->GetSlot(i);
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if(e && e->m_level == level){
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mi = CModelInfo::GetModelInfo(e->GetModelIndex());
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@ -951,8 +951,8 @@ CStreaming::RemoveBigBuildings(eLevelName level)
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CEntity *e;
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CBaseModelInfo *mi;
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n = CPools::GetBuildingPool()->GetSize();
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for(i = 0; i < n; i++){
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetBuildingPool()->GetSlot(i);
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if(e && e->bIsBIGBuilding && e->m_level == level){
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mi = CModelInfo::GetModelInfo(e->GetModelIndex());
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@ -1172,8 +1172,8 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
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return;
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}
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n = CPools::GetBuildingPool()->GetSize();
|
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for(i = 0; i < n; i++){
|
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n = CPools::GetBuildingPool()->GetSize()-1;
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for(i = n; i >= 0; i--){
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e = CPools::GetBuildingPool()->GetSlot(i);
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if(e && e->bIsBIGBuilding && e->m_level == level &&
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ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
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|
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@ -169,22 +169,22 @@ CCullZones::MarkSubwayAsInvisible(bool visible)
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CEntity *e;
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CVehicle *v;
|
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|
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n = CPools::GetBuildingPool()->GetSize();
|
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for(i = 0; i < n; i++){
|
||||
n = CPools::GetBuildingPool()->GetSize()-1;
|
||||
for(i = n; i >= 0; i--){
|
||||
e = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(e && e->bIsSubway)
|
||||
e->bIsVisible = visible;
|
||||
}
|
||||
|
||||
n = CPools::GetTreadablePool()->GetSize();
|
||||
for(i = 0; i < n; i++){
|
||||
n = CPools::GetTreadablePool()->GetSize()-1;
|
||||
for(i = n; i >= 0; i--){
|
||||
e = CPools::GetTreadablePool()->GetSlot(i);
|
||||
if(e && e->bIsSubway)
|
||||
e->bIsVisible = visible;
|
||||
}
|
||||
|
||||
n = CPools::GetVehiclePool()->GetSize();
|
||||
for(i = 0; i < n; i++){
|
||||
n = CPools::GetVehiclePool()->GetSize()-1;
|
||||
for(i = n; i >= 0; i--){
|
||||
v = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if(v && v->IsTrain() && ((CTrain*)v)->m_nTrackId != TRACK_ELTRAIN)
|
||||
v->bIsVisible = visible;
|
||||
|
|
|
@ -44,7 +44,20 @@ public:
|
|||
m_flags[i].free = 1;
|
||||
}
|
||||
}
|
||||
int GetSize(void) { return m_size; }
|
||||
~CPool() {
|
||||
Flush();
|
||||
}
|
||||
void Flush() {
|
||||
if (m_size > 0) {
|
||||
free(m_entries);
|
||||
free(m_flags);
|
||||
m_entries = nil;
|
||||
m_flags = nil;
|
||||
m_size = 0;
|
||||
m_allocPtr = 0;
|
||||
}
|
||||
}
|
||||
int GetSize(void) const { return m_size; }
|
||||
T *New(void){
|
||||
bool wrapped = false;
|
||||
do
|
||||
|
@ -101,12 +114,14 @@ public:
|
|||
n++;
|
||||
return n;
|
||||
}
|
||||
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
|
||||
void ClearStorage(uint8 *&flags, U *&entries){
|
||||
free(flags);
|
||||
free(entries);
|
||||
flags = nil;
|
||||
entries = nil;
|
||||
}
|
||||
uint32 GetMaxEntrySize() const { return sizeof(U); }
|
||||
void CopyBack(uint8 *&flags, U *&entries){
|
||||
memcpy(m_flags, flags, sizeof(uint8)*m_size);
|
||||
memcpy(m_entries, entries, sizeof(U)*m_size);
|
||||
|
|
7
src/weapons/ProjectileInfo.cpp
Normal file
7
src/weapons/ProjectileInfo.cpp
Normal file
|
@ -0,0 +1,7 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "ProjectileInfo.h"
|
||||
#include "Projectile.h"
|
||||
|
||||
|
||||
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
|
9
src/weapons/ProjectileInfo.h
Normal file
9
src/weapons/ProjectileInfo.h
Normal file
|
@ -0,0 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
class CObject;
|
||||
|
||||
class CProjectileInfo
|
||||
{
|
||||
public:
|
||||
static bool RemoveIfThisIsAProjectile(CObject *pObject);
|
||||
};
|
Loading…
Reference in a new issue