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some audio and part of CExplosion
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9d53b738cc
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4 changed files with 150 additions and 121 deletions
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@ -257,9 +257,9 @@ public:
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
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int32 CreateEntity(eAudioType type, void *entity); // done
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void DestroyAllGameCreatedEntities();
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void DestroyEntity(int32 id); //done (inlined in vc)
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void DoPoliceRadioCrackle();
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void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil;
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void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks
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void DoPoliceRadioCrackle(); // done
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// functions returning talk sfx,
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// order from GetPedCommentSfx
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@ -296,12 +296,12 @@ public:
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
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void PlayLoadedMissionAudio(uint8 slot); // done
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void PlayOneShot(int32 index, int16 sound, float vol); // done
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void PlaySuspectLastSeen(float x, float y, float z);
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void PlayerJustGotInCar() const; // done
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void PlayerJustLeftCar() const; // done
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void PostInitialiseGameSpecificSetup();
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void PlayLoadedMissionAudio(uint8 slot); // done
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void PlayOneShot(int32 index, int16 sound, float vol); // done
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void PlaySuspectLastSeen(float x, float y, float z); //
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void PlayerJustGotInCar() const; // done
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void PlayerJustLeftCar() const; // done
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void PostInitialiseGameSpecificSetup(); //
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void PostTerminateGameSpecificShutdown(); // done
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void PreInitialiseGameSpecificSetup() const; // done
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void PreloadMissionAudio(uint8 slot, Const char *name); // done
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@ -317,40 +317,40 @@ public:
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void ProcessBridgeOneShots();
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void ProcessBridgeWarning();
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#endif
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bool ProcessCarBombTick(cVehicleParams *params); //done
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void ProcessCesna(cVehicleParams *params);
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//void ProcessCrane();
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bool ProcessEngineDamage(cVehicleParams *params); //done
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void ProcessEntity(int32 sound); //done
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void ProcessExplosions(int32 explosion);
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void ProcessFireHydrant();
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void ProcessFires(int32 entity);
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void ProcessFrontEnd();
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void ProcessGarages();
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void ProcessCarHeli(cVehicleParams* params); //done
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void ProcessVehicleFlatTyre(cVehicleParams* params); //done
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void ProcessJumbo(cVehicleParams *);
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void ProcessJumboAccel(CPlane *plane);
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void ProcessJumboDecel(CPlane *plane);
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void ProcessJumboFlying();
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void ProcessJumboLanding(CPlane *plane);
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void ProcessJumboTakeOff(CPlane *plane);
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void ProcessJumboTaxi();
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void ProcessLoopingScriptObject(uint8 sound);
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void ProcessMissionAudio();
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void ProcessMissionAudioSlot(uint8 slot);
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void ProcessModelCarEngine(cVehicleParams *params);
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void ProcessOneShotScriptObject(uint8 sound);
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void ProcessPed(CPhysical *ped);
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void ProcessPedOneShots(cPedParams *params);
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void ProcessPhysical(int32 id); //done
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void ProcessPlane(cVehicleParams *params); //done
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void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); //done
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void ProcessProjectiles();
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void ProcessRainOnVehicle(cVehicleParams *params);
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void ProcessReverb() const;
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bool ProcessReverseGear(cVehicleParams *params); //done
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void ProcessScriptObject(int32 id); //done
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bool ProcessCarBombTick(cVehicleParams *params); // done
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void ProcessCesna(cVehicleParams *params); //
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//void ProcessCrane(); //
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bool ProcessEngineDamage(cVehicleParams *params); // done
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void ProcessEntity(int32 sound); // done
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void ProcessExplosions(int32 explosion); // done
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void ProcessFireHydrant(); // done
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void ProcessFires(int32 entity); //
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void ProcessFrontEnd(); //
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void ProcessGarages(); //
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void ProcessCarHeli(cVehicleParams* params); // done
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void ProcessVehicleFlatTyre(cVehicleParams* params); // done
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void ProcessJumbo(cVehicleParams *); //
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void ProcessJumboAccel(CPlane *plane); //
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void ProcessJumboDecel(CPlane *plane); //
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void ProcessJumboFlying(); //
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void ProcessJumboLanding(CPlane *plane); //
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void ProcessJumboTakeOff(CPlane *plane); //
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void ProcessJumboTaxi(); //
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void ProcessLoopingScriptObject(uint8 sound); //
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void ProcessMissionAudio(); //
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void ProcessMissionAudioSlot(uint8 slot); //
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void ProcessModelCarEngine(cVehicleParams *params); //
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void ProcessOneShotScriptObject(uint8 sound); //
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void ProcessPed(CPhysical *ped); //
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void ProcessPedOneShots(cPedParams *params); //
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void ProcessPhysical(int32 id); // done
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void ProcessPlane(cVehicleParams *params); // done
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void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
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void ProcessProjectiles(); //
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void ProcessRainOnVehicle(cVehicleParams *params); //
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void ProcessReverb() const; //
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bool ProcessReverseGear(cVehicleParams *params); // done
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void ProcessScriptObject(int32 id); // done
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void ProcessSpecial();
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#ifdef GTA_TRAIN
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bool ProcessTrainNoise(cVehicleParams *params);
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