some audio and part of CExplosion

This commit is contained in:
Roman Masanin 2020-10-05 03:04:35 +03:00
commit 4867d9949d
4 changed files with 150 additions and 121 deletions

View file

@ -30,10 +30,11 @@ class CExplosion
float m_fStopTime;
uint8 m_nIteration;
uint8 m_nActiveCounter;
bool m_bIsBoat;
bool m_bIsMakeSound;
float m_fStartTime;
uint32 m_nParticlesExpireTime;
float m_fPower;
bool m_bIsBoat;
float m_fZshift;
public:
static void Initialise();
@ -43,8 +44,8 @@ public:
static void ResetExplosionActiveCounter(uint8 id);
static uint8 GetExplosionType(uint8 id);
static CVector *GetExplosionPosition(uint8 id);
// TODO(MIAMI): that new parameter
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk = true);
static bool DoesExplosionMakeSound(uint8 id); //done
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound = true); //done(new parametr in android ver is fix for one mission)
static void Update();
static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
static void RemoveAllExplosionsInArea(CVector pos, float radius);