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some audio and part of CExplosion
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9d53b738cc
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4 changed files with 150 additions and 121 deletions
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@ -30,10 +30,11 @@ class CExplosion
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float m_fStopTime;
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uint8 m_nIteration;
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uint8 m_nActiveCounter;
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bool m_bIsBoat;
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bool m_bIsMakeSound;
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float m_fStartTime;
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uint32 m_nParticlesExpireTime;
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float m_fPower;
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bool m_bIsBoat;
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float m_fZshift;
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public:
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static void Initialise();
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@ -43,8 +44,8 @@ public:
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static void ResetExplosionActiveCounter(uint8 id);
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static uint8 GetExplosionType(uint8 id);
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static CVector *GetExplosionPosition(uint8 id);
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// TODO(MIAMI): that new parameter
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static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk = true);
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static bool DoesExplosionMakeSound(uint8 id); //done
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static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound = true); //done(new parametr in android ver is fix for one mission)
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static void Update();
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static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
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static void RemoveAllExplosionsInArea(CVector pos, float radius);
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