Menu borders and weapon fixes

This commit is contained in:
eray orçunus 2020-05-24 02:59:30 +03:00
parent 5276abb0fb
commit 4870d9a31b
13 changed files with 384 additions and 225 deletions

View file

@ -3117,15 +3117,6 @@ CCamera::Fade(float timeout, int16 direction)
m_iMusicFadingDirection = direction;
m_fTimeToFadeMusic = timeout;
m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
// Not on PS2
if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){
unknown++;
if(unknown >= 2){
m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
unknown = 0;
}else
m_bMoveCamToAvoidGeom = true;
}
}
}
@ -3314,8 +3305,9 @@ CCamera::CalculateDerivedValues(void)
// left plane
m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f);
c /= CDraw::FindAspectRatio();
s /= CDraw::FindAspectRatio();
CDraw::CalculateAspectRatio();
c /= SCREEN_ASPECT_RATIO;
s /= SCREEN_ASPECT_RATIO;
// bottom plane
m_vecFrustumNormals[2] = CVector(0.0f, -s, -c);
// top plane