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Menu borders and weapon fixes
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parent
5276abb0fb
commit
4870d9a31b
13 changed files with 384 additions and 225 deletions
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@ -541,7 +541,14 @@ void CGame::InitialiseWhenRestarting(void)
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CTimer::Initialise();
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CSprite2d::SetRecipNearClip();
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if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad)
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{
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LoadSplash("splash1");
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if (FrontEndMenuManager.m_bWantToLoad)
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FrontEndMenuManager.MessageScreen("FELD_WR", true);
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}
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b_FoundRecentSavedGameWantToLoad = false;
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TheCamera.Init();
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@ -667,14 +674,8 @@ void CGame::Process(void)
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void
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CGame::InitAfterFocusLoss()
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{
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/*
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byte_869656 = byte_86969D;
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result = cDMAudio::SetCurrent3DProvider(byte_86969D);
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if ( !bGameStarted && !bMenuVisible )
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byte_869642 = 1;
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*/
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//cDMAudio::SetCurrent3DProvider( ? ? ? );
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
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if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
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FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
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