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https://github.com/GTAmodding/re3.git
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Menu borders and weapon fixes
This commit is contained in:
parent
5276abb0fb
commit
4870d9a31b
13 changed files with 384 additions and 225 deletions
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@ -1596,7 +1596,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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CWorld::pIgnoreEntity = nil;
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float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
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float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
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float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV;
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float Near = RwCameraGetNearClipPlane(Scene.camera);
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float radius = ViewPlaneWidth*Near;
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entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
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@ -4574,7 +4574,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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CWorld::pIgnoreEntity = nil;
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float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
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float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
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float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV;
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float Near = RwCameraGetNearClipPlane(Scene.camera);
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float radius = ViewPlaneWidth*Near;
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entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
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@ -3117,15 +3117,6 @@ CCamera::Fade(float timeout, int16 direction)
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m_iMusicFadingDirection = direction;
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m_fTimeToFadeMusic = timeout;
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m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
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// Not on PS2
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if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){
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unknown++;
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if(unknown >= 2){
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m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
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unknown = 0;
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}else
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m_bMoveCamToAvoidGeom = true;
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}
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}
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}
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@ -3314,8 +3305,9 @@ CCamera::CalculateDerivedValues(void)
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// left plane
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m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f);
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c /= CDraw::FindAspectRatio();
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s /= CDraw::FindAspectRatio();
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CDraw::CalculateAspectRatio();
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c /= SCREEN_ASPECT_RATIO;
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s /= SCREEN_ASPECT_RATIO;
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// bottom plane
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m_vecFrustumNormals[2] = CVector(0.0f, -s, -c);
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// top plane
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@ -37,6 +37,9 @@
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#include "Messages.h"
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#include "FileLoader.h"
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// TODO(Miami): This is -3 on VC but still -1 on AudioManager?!? What the hell?
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#define INVALID_AUDIO_PROVIDER -1
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// Similar story to Hud.cpp:
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// Game has colors inlined in code.
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// For easier modification we collect them here:
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@ -178,43 +181,6 @@ ScaleAndCenterX(float x)
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#define MENU_Y(y) StretchY(y)
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#endif
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#ifdef PS2_LIKE_MENU
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#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
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do { \
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if (reverseAlpha) { \
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m_nPrevScreen = m_nCurrScreen; \
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m_nCurrScreen = pendingScreen; \
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m_nCurrOption = pendingOption; \
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reverseAlpha = false; \
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if (updateDelay) \
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m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \
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} \
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if (withReverseAlpha) { \
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pendingOption = option; \
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pendingScreen = screen; \
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reverseAlpha = true; \
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} else { \
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m_nPrevScreen = m_nCurrScreen; \
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m_nCurrScreen = screen; \
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m_nCurrOption = option; \
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if (updateDelay) \
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m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \
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} \
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m_nMenuFadeAlpha = 255; \
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} while(0)
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#else
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#define ChangeScreen(screen, option, updateDelay, clearAlpha) \
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do { \
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m_nPrevScreen = m_nCurrScreen; \
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m_nCurrScreen = screen; \
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m_nCurrOption = option; \
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if(updateDelay) \
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m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \
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if(clearAlpha) \
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m_nMenuFadeAlpha = 0; \
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} while(0)
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#endif
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#define PREPARE_MENU_HEADER \
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CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \
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CFont::SetRightJustifyOn(); \
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@ -248,6 +214,76 @@ ScaleAndCenterX(float x)
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// --- Functions not in the game/inlined starts
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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#ifdef PS2_LIKE_MENU
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void
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CMenuManager::SwitchToNewScreen(int8 screen)
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{
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if (reverseAlpha) {
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = pendingScreen;
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m_nCurrOption = pendingOption;
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reverseAlpha = false;
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if (updateDelay)
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m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
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}
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if (withReverseAlpha) {
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pendingOption = option;
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pendingScreen = screen;
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reverseAlpha = true;
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} else {
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = screen;
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m_nCurrOption = option;
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if (updateDelay)
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m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
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}
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m_nMenuFadeAlpha = 255;
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}
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#else
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// --MIAMI: Done except using VC's gMenuPages
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void
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CMenuManager::SwitchToNewScreen(int8 screen)
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{
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bMenuChangeOngoing = true;
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
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DrawBackground(true);
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DoRWStuffEndOfFrame();
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
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DrawBackground(true);
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DoRWStuffEndOfFrame();
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m_nPrevScreen = m_nCurrScreen;
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m_ShowEmptyBindingError = false;
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ResetHelperText();
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ThingsToDoBeforeLeavingPage();
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if (screen == -2) {
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int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
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int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] :
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(m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry[0])));
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m_nCurrOption = oldOption;
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m_nCurrScreen = oldScreen;
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} else if (screen == 0) {
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m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
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m_nCurrOption = 0;
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} else {
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m_nCurrOption = 0;
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m_nCurrScreen = screen;
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}
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if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
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m_nCurrOption = 8;
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m_nMenuFadeAlpha = 0;
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bOptionHighlightTransitionBlend = 0;
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m_LastScreenSwitch = CTimer::GetTimeInMilliseconds();
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}
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#endif
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inline void
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CMenuManager::ScrollUpListByOne()
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{
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@ -314,13 +350,14 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
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}
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}
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// TODO(Miami)
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inline void
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CMenuManager::ThingsToDoBeforeLeavingPage()
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{
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if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
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CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
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} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
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if (m_nPrefsAudio3DProviderIndex != -1)
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if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER)
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m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
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#ifdef TIDY_UP_PBP
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DMAudio.StopFrontEndTrack();
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@ -381,7 +418,7 @@ CMenuManager::CMenuManager()
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OS_Language = LANG_ENGLISH;
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m_ControlMethod = CONTROL_STANDARD;
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CCamera::m_bUseMouse3rdPerson = true;
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m_3DProviderOnLastSaveLoad = 0;
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m_lastWorking3DAudioProvider = 0;
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m_nFirstVisibleRowOnList = 0;
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m_nScrollbarTopMargin = 0.0f;
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m_nSelectedListRow = 0;
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@ -421,9 +458,6 @@ CMenuManager::SetFrontEndRenderStates(void)
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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}
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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void
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CMenuManager::Initialise(void)
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{
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@ -762,11 +796,6 @@ CMenuManager::DrawStandardMenus()
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case MENUPAGE_BRIEFS:
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PrintBriefs();
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break;
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#ifdef MENU_MAP
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case MENUPAGE_MAP:
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PrintMap();
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break;
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#endif
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}
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// Header height isn't accounted, we will add that later.
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@ -1079,7 +1108,7 @@ CMenuManager::DrawStandardMenus()
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break;
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#endif
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case MENUACTION_AUDIOHW:
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if (m_nPrefsAudio3DProviderIndex == -1)
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if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
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rightText = TheText.Get("FEA_NAH");
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else {
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char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
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@ -1094,7 +1123,7 @@ CMenuManager::DrawStandardMenus()
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}
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break;
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case MENUACTION_SPEAKERCONF: {
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if (m_nPrefsAudio3DProviderIndex == -1)
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if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
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rightText = TheText.Get("FEA_NAH");
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else {
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switch (m_PrefsSpeakers) {
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}
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if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
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if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
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&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
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&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
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m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
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SetHelperText(3);
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@ -2005,10 +2034,7 @@ CMenuManager::DrawFrontEnd()
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if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255)
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bMenuChangeOngoing = false;
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DrawBackground();
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// TODO(Miami): Delete dis
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PrintErrorMessage();
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DrawBackground(false);
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}
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#ifdef PS2_LIKE_MENU
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@ -2204,8 +2230,10 @@ CMenuManager::DrawBackground()
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}
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}
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#else
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// --MIAMI: Done except commented things
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void
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CMenuManager::DrawBackground()
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CMenuManager::DrawBackground(bool transitionCall)
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{
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if (!m_bSpritesLoaded)
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return;
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@ -2216,34 +2244,174 @@ CMenuManager::DrawBackground()
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
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}
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if (m_nMenuFadeAlpha != 0) {
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if (m_nMenuFadeAlpha < 255) {
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// Famous transparent menu bug
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#ifdef FIX_BUGS
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menuBg.Translate(m_nMenuFadeAlpha);
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SetFrontEndRenderStates();
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m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
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if (m_nCurrScreen == MENUPAGE_MAP)
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PrintMap();
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// Left border
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
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SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
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// Top border
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
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SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
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// Bottom border
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CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
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SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
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// Right border
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CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
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SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
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} else {
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m_nMenuFadeAlpha = 255;
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m_menuTransitionProgress = 255;
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m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
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if (m_nCurrScreen == MENUPAGE_MAP)
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PrintMap();
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// Left border
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
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SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
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// Top border
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
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SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
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// Bottom border
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CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
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SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
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// Right border
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CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
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SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
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}
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} else {
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menuBg.SaveCurrentCoors();
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switch (m_nCurrScreen) {
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case MENUPAGE_STATS:
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menuBg.topLeft_x = 70.0f;
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menuBg.topLeft_y = 75.0f;
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menuBg.topRight_x = 550.0f;
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menuBg.topRight_y = 16.0f;
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menuBg.bottomLeft_x = 74.0f;
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menuBg.bottomLeft_y = 354.0f;
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menuBg.bottomRight_x = 581.0f;
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menuBg.bottomRight_y = 340.0f;
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break;
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case MENUPAGE_SOUND_SETTINGS:
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menuBg.topLeft_x = 26.0f;
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menuBg.topLeft_y = 59.0f;
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menuBg.topRight_x = 629.0f;
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menuBg.topRight_y = 29.0f;
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menuBg.bottomLeft_x = 15.0f;
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menuBg.bottomLeft_y = 438.0f;
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menuBg.bottomRight_x = 610.0f;
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menuBg.bottomRight_y = 410.0f;
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break;
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case MENUPAGE_SKIN_SELECT:
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case MENUPAGE_KEYBOARD_CONTROLS:
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menuBg.topLeft_x = 14.0f;
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menuBg.topLeft_y = 39.0f;
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menuBg.topRight_x = 636.0f;
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menuBg.topRight_y = 29.0f;
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menuBg.bottomLeft_x = 15.0f;
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menuBg.bottomLeft_y = 426.0f;
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menuBg.bottomRight_x = 630.0f;
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menuBg.bottomRight_y = 398.0f;
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break;
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case MENUPAGE_BRIEFS:
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case MENUPAGE_GRAPHICS_SETTINGS:
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case MENUPAGE_MAP:
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case MENUPAGE_CHOOSE_LOAD_SLOT:
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case MENUPAGE_CHOOSE_DELETE_SLOT:
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case MENUPAGE_CHOOSE_SAVE_SLOT:
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case MENUPAGE_MOUSE_CONTROLS:
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menuBg.topLeft_x = 26.0f;
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menuBg.topLeft_y = 59.0f;
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||||
menuBg.topRight_x = 629.0f;
|
||||
menuBg.topRight_y = 29.0f;
|
||||
menuBg.bottomLeft_x = 15.0f;
|
||||
menuBg.bottomLeft_y = 426.0f;
|
||||
menuBg.bottomRight_x = 610.0f;
|
||||
menuBg.bottomRight_y = 398.0f;
|
||||
break;
|
||||
default:
|
||||
menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65;
|
||||
menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21;
|
||||
menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568;
|
||||
menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44;
|
||||
menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36;
|
||||
menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382;
|
||||
menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593;
|
||||
menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342;
|
||||
break;
|
||||
}
|
||||
|
||||
menuBg.UpdateMultipliers();
|
||||
if (m_menuTransitionProgress == 255)
|
||||
bOptionHighlightTransitionBlend = 0;
|
||||
}
|
||||
|
||||
// Congrats R*, instead of solving the bug you just hacked your million dolar product.
|
||||
#if 0
|
||||
|
||||
// This is how I fixed it in III, but I can't apply it here because "forceFadeInCounter > 30" gives it a unique effect.
|
||||
static float fadeAlpha = 0.0f;
|
||||
if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
|
||||
|
||||
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
|
||||
fadeAlpha += (frameTime) * 20.f / 33.f;
|
||||
m_nMenuFadeAlpha = fadeAlpha;
|
||||
m_nMenuFadeAlpha = clamp(fadeAlpha, 0, 255);
|
||||
m_menuTransitionProgress = clamp(fadeAlpha, 0, 255);
|
||||
#else
|
||||
static uint32 LastFade = 0;
|
||||
static uint8 forceFadeInCounter = 0;
|
||||
|
||||
if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
|
||||
if (m_nMenuFadeAlpha >= 255) {
|
||||
if (m_nMenuFadeAlpha > 255)
|
||||
m_nMenuFadeAlpha = 255;
|
||||
} else {
|
||||
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 || forceFadeInCounter > 30) {
|
||||
m_nMenuFadeAlpha += 20;
|
||||
m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255);
|
||||
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
m_nMenuFadeAlpha = 255;
|
||||
m_menuTransitionProgress = 255;
|
||||
forceFadeInCounter++;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
|
||||
if (!transitionCall && m_menuTransitionProgress == 255) {
|
||||
float oldAlpha = m_nMenuFadeAlpha;
|
||||
if (oldAlpha < 255) {
|
||||
int oldScreen = m_nCurrScreen;
|
||||
SetFrontEndRenderStates();
|
||||
m_nCurrScreen = m_nPrevScreen;
|
||||
m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha;
|
||||
switch (m_nCurrScreen) {
|
||||
case MENUPAGE_SKIN_SELECT:
|
||||
CMenuManager::DrawPlayerSetupScreen();
|
||||
break;
|
||||
case MENUPAGE_KEYBOARD_CONTROLS:
|
||||
CMenuManager::DrawControllerSetupScreen();
|
||||
break;
|
||||
/* case MENUPAGE_OUTRO:
|
||||
CMenuManager::DrawQuitGameScreen();
|
||||
break; */ // TODO(Miami)
|
||||
default:
|
||||
CMenuManager::DrawStandardMenus();
|
||||
break;
|
||||
}
|
||||
m_nCurrScreen = oldScreen;
|
||||
m_nMenuFadeAlpha = oldAlpha;
|
||||
}
|
||||
}
|
||||
|
||||
switch (m_nCurrScreen) {
|
||||
case MENUPAGE_SKIN_SELECT:
|
||||
|
@ -2252,15 +2420,19 @@ CMenuManager::DrawBackground()
|
|||
case MENUPAGE_KEYBOARD_CONTROLS:
|
||||
DrawControllerSetupScreen();
|
||||
break;
|
||||
/* case MENUPAGE_OUTRO:
|
||||
CMenuManager::DrawQuitGameScreen();
|
||||
break; */ // TODO(Miami)
|
||||
default:
|
||||
DrawStandardMenus();
|
||||
break;
|
||||
}
|
||||
|
||||
CFont::DrawFonts();
|
||||
|
||||
SetFrontEndRenderStates();
|
||||
|
||||
// TODO(Miami)
|
||||
// if (m_nCurrScreen != MENUPAGE_OUTRO)
|
||||
if (m_menuTransitionProgress == 255) {
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
|
||||
} else {
|
||||
|
@ -2936,9 +3108,11 @@ CMenuManager::LoadSettings()
|
|||
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||
CRenderer::ms_lodDistScale = m_PrefsLOD;
|
||||
|
||||
if (m_nPrefsAudio3DProviderIndex == -1)
|
||||
if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
|
||||
m_nPrefsAudio3DProviderIndex = -2;
|
||||
|
||||
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
|
||||
|
||||
if (m_PrefsLanguage == prevLang)
|
||||
m_bLanguageLoaded = false;
|
||||
else {
|
||||
|
@ -3021,6 +3195,7 @@ CMenuManager::SaveSettings()
|
|||
CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
|
||||
#endif
|
||||
}
|
||||
m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
|
||||
|
||||
CFileMgr::CloseFile(fileHandle);
|
||||
CFileMgr::SetDir("");
|
||||
|
@ -3109,30 +3284,6 @@ CMenuManager::PrintBriefs()
|
|||
#endif
|
||||
}
|
||||
|
||||
// Not sure about name. Not to be confused with CPad::PrintErrorMessage
|
||||
void
|
||||
CMenuManager::PrintErrorMessage()
|
||||
{
|
||||
if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
|
||||
return;
|
||||
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224));
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetJustifyOn();
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
|
||||
#ifdef FIX_BUGS
|
||||
CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
|
||||
#else
|
||||
CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
|
||||
#endif
|
||||
CFont::DrawFonts();
|
||||
}
|
||||
|
||||
void
|
||||
CMenuManager::PrintStats()
|
||||
{
|
||||
|
@ -3224,6 +3375,7 @@ CMenuManager::PrintStats()
|
|||
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CMenuManager::Process(void)
|
||||
{
|
||||
|
@ -4022,10 +4174,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
|
||||
SaveSettings();
|
||||
} else {
|
||||
if (!m_bGameNotLoaded)
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
|
||||
else
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
|
||||
SwitchToNewScreen(-2);
|
||||
}
|
||||
} else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
|
||||
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
|
||||
|
@ -4125,11 +4274,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (changeMenu) {
|
||||
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
|
||||
#ifndef TIDY_UP_PBP
|
||||
ResetHelperText();
|
||||
if (!m_bGameNotLoaded)
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
|
||||
else
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
|
||||
RequestFrontEndShutDown();
|
||||
#else
|
||||
goBack = true;
|
||||
break;
|
||||
|
@ -4141,7 +4286,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
}
|
||||
|
||||
#endif
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
|
||||
SwitchToNewScreen(0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -4153,7 +4298,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
if (saveSlot >= 2 && saveSlot <= 9) {
|
||||
m_nCurrSaveSlot = saveSlot - 2;
|
||||
if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) {
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
|
||||
SwitchToNewScreen(0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -4176,7 +4321,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
RequestFrontEndShutDown();
|
||||
break;
|
||||
case MENUACTION_REDEFCTRL:
|
||||
ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true);
|
||||
SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
|
||||
m_nSelectedListRow = 0;
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
break;
|
||||
|
@ -4202,7 +4347,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
#endif
|
||||
break;
|
||||
case MENUACTION_DONTCANCEL:
|
||||
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
|
||||
SwitchToNewScreen(-2);
|
||||
break;
|
||||
case MENUACTION_SCREENRES:
|
||||
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
|
||||
|
@ -4231,7 +4376,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
case MENUACTION_AUDIOHW:
|
||||
{
|
||||
int selectedProvider = m_nPrefsAudio3DProviderIndex;
|
||||
if (selectedProvider != -1) {
|
||||
if (selectedProvider != INVALID_AUDIO_PROVIDER) {
|
||||
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
|
||||
if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
|
@ -4246,7 +4391,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
}
|
||||
case MENUACTION_SPEAKERCONF:
|
||||
#ifndef TIDY_UP_PBP
|
||||
if (m_nPrefsAudio3DProviderIndex != -1) {
|
||||
if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
|
||||
if (--m_PrefsSpeakers < 0)
|
||||
m_PrefsSpeakers = 2;
|
||||
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
|
||||
|
@ -4258,7 +4403,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
break;
|
||||
case MENUACTION_PLAYERSETUP:
|
||||
CPlayerSkin::BeginFrontendSkinEdit();
|
||||
ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true);
|
||||
SwitchToNewScreen(MENUPAGE_SKIN_SELECT);
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
m_bSkinsEnumerated = false;
|
||||
break;
|
||||
|
@ -4339,7 +4484,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
#endif
|
||||
break;
|
||||
case MENUACTION_LOADRADIO:
|
||||
ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
|
||||
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
|
||||
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
|
||||
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
|
||||
break;
|
||||
|
@ -4384,7 +4529,6 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
#endif
|
||||
|
||||
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
|
||||
int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
|
||||
|
||||
if (oldScreen != -1) {
|
||||
ThingsToDoBeforeLeavingPage();
|
||||
|
@ -4396,7 +4540,7 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
} else
|
||||
#endif
|
||||
{
|
||||
ChangeScreen(oldScreen, oldOption, true, true);
|
||||
SwitchToNewScreen(-2);
|
||||
}
|
||||
|
||||
// We will go back for sure at this point, why process other things?!
|
||||
|
@ -4523,14 +4667,14 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
break;
|
||||
#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
if (m_nPrefsAudio3DProviderIndex != -1) {
|
||||
if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
|
||||
m_nPrefsAudio3DProviderIndex += changeValueBy;
|
||||
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
break;
|
||||
case MENUACTION_SPEAKERCONF:
|
||||
if (m_nPrefsAudio3DProviderIndex != -1) {
|
||||
if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
|
||||
m_PrefsSpeakers -= changeValueBy;
|
||||
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
|
||||
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
|
||||
|
@ -4679,20 +4823,20 @@ CMenuManager::SaveLoadFileError_SetUpErrorScreen()
|
|||
case SAVESTATUS_ERR_SAVE_CREATE:
|
||||
case SAVESTATUS_ERR_SAVE_WRITE:
|
||||
case SAVESTATUS_ERR_SAVE_CLOSE:
|
||||
ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false);
|
||||
SwitchToNewScreen(MENUPAGE_SAVE_FAILED);
|
||||
break;
|
||||
case SAVESTATUS_ERR_LOAD_OPEN:
|
||||
case SAVESTATUS_ERR_LOAD_READ:
|
||||
case SAVESTATUS_ERR_LOAD_CLOSE:
|
||||
ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false);
|
||||
SwitchToNewScreen(MENUPAGE_LOAD_FAILED);
|
||||
break;
|
||||
case SAVESTATUS_ERR_DATA_INVALID:
|
||||
ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false);
|
||||
SwitchToNewScreen(MENUPAGE_LOAD_FAILED_2);
|
||||
break;
|
||||
case SAVESTATUS_DELETEFAILED8:
|
||||
case SAVESTATUS_DELETEFAILED9:
|
||||
case SAVESTATUS_DELETEFAILED10:
|
||||
ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false);
|
||||
SwitchToNewScreen(MENUPAGE_DELETE_FAILED);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
@ -4736,7 +4880,7 @@ CMenuManager::ProcessFileActions()
|
|||
}
|
||||
|
||||
if (SlotPopulated)
|
||||
ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false);
|
||||
SwitchToNewScreen(MENUPAGE_DELETE_SUCCESS);
|
||||
else
|
||||
SaveLoadFileError_SetUpErrorScreen();
|
||||
}
|
||||
|
@ -4744,7 +4888,7 @@ CMenuManager::ProcessFileActions()
|
|||
int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
|
||||
PcSaveHelper.PopulateSlotInfo();
|
||||
if (SaveSlot)
|
||||
ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false);
|
||||
SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL);
|
||||
else
|
||||
SaveLoadFileError_SetUpErrorScreen();
|
||||
}
|
||||
|
@ -4758,6 +4902,7 @@ CMenuManager::ProcessFileActions()
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done except DxInput things, are they even needed?
|
||||
void
|
||||
CMenuManager::SwitchMenuOnAndOff()
|
||||
{
|
||||
|
|
|
@ -433,10 +433,10 @@ struct CMenuScreen
|
|||
|
||||
struct MenuTrapezoid
|
||||
{
|
||||
float topRight_x;
|
||||
float topRight_y;
|
||||
float topLeft_x;
|
||||
float topLeft_y;
|
||||
float topRight_x;
|
||||
float topRight_y;
|
||||
float bottomLeft_x;
|
||||
float bottomLeft_y;
|
||||
float bottomRight_x;
|
||||
|
@ -459,15 +459,48 @@ struct MenuTrapezoid
|
|||
float mult_bottomRight_y;
|
||||
|
||||
MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
|
||||
topRight_x = x1;
|
||||
topRight_y = y1;
|
||||
topLeft_x = x2;
|
||||
topLeft_y = y2;
|
||||
topLeft_x = x1;
|
||||
topLeft_y = y1;
|
||||
topRight_x = x2;
|
||||
topRight_y = y2;
|
||||
bottomLeft_x = x3;
|
||||
bottomLeft_y = y3;
|
||||
bottomRight_x = x4;
|
||||
bottomRight_y = y4;
|
||||
};
|
||||
|
||||
void SaveCurrentCoors() {
|
||||
old_topLeft_x = topLeft_x;
|
||||
old_topLeft_y = topLeft_y;
|
||||
old_topRight_x = topRight_x;
|
||||
old_topRight_y = topRight_y;
|
||||
old_bottomLeft_x = bottomLeft_x;
|
||||
old_bottomLeft_y = bottomLeft_y;
|
||||
old_bottomRight_x = bottomRight_x;
|
||||
old_bottomRight_y = bottomRight_y;
|
||||
}
|
||||
|
||||
void Translate(int delta) {
|
||||
bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x;
|
||||
bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y;
|
||||
bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x;
|
||||
bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y;
|
||||
topRight_x = delta * mult_topRight_x + old_topRight_x;
|
||||
topRight_y = delta * mult_topRight_y + old_topRight_y;
|
||||
topLeft_x = delta * mult_topLeft_x + old_topLeft_x;
|
||||
topLeft_y = delta * mult_topLeft_y + old_topLeft_y;
|
||||
}
|
||||
|
||||
void UpdateMultipliers() {
|
||||
mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f;
|
||||
mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f;
|
||||
mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f;
|
||||
mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f;
|
||||
mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f;
|
||||
mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f;
|
||||
mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f;
|
||||
mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f;
|
||||
}
|
||||
};
|
||||
|
||||
class CMenuManager
|
||||
|
@ -523,7 +556,7 @@ public:
|
|||
int32 m_nMouseTempPosX;
|
||||
int32 m_nMouseTempPosY;
|
||||
bool m_bGameNotLoaded;
|
||||
int8 m_3DProviderOnLastSaveLoad;
|
||||
int8 m_lastWorking3DAudioProvider;
|
||||
bool m_bFrontEnd_ReloadObrTxtGxt;
|
||||
int32 *pEditString;
|
||||
uint8 field_74[4];
|
||||
|
@ -625,7 +658,7 @@ public:
|
|||
void DrawControllerScreenExtraText(int, int, int);
|
||||
void DrawControllerSetupScreen();
|
||||
void DrawFrontEnd();
|
||||
void DrawBackground();
|
||||
void DrawBackground(bool transitionCall);
|
||||
void DrawPlayerSetupScreen();
|
||||
int FadeIn(int alpha);
|
||||
void FilterOutColorMarkersFromString(wchar*, CRGBA &);
|
||||
|
@ -656,6 +689,7 @@ public:
|
|||
void WaitForUserCD();
|
||||
int GetNumOptionsCntrlConfigScreens();
|
||||
int ConstructStatLine(int);
|
||||
void SwitchToNewScreen(int8);
|
||||
|
||||
// New (not in function or inlined in the game)
|
||||
void ThingsToDoBeforeLeavingPage();
|
||||
|
|
|
@ -542,6 +542,13 @@ void CGame::InitialiseWhenRestarting(void)
|
|||
CTimer::Initialise();
|
||||
CSprite2d::SetRecipNearClip();
|
||||
|
||||
if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad)
|
||||
{
|
||||
LoadSplash("splash1");
|
||||
if (FrontEndMenuManager.m_bWantToLoad)
|
||||
FrontEndMenuManager.MessageScreen("FELD_WR", true);
|
||||
}
|
||||
|
||||
b_FoundRecentSavedGameWantToLoad = false;
|
||||
|
||||
TheCamera.Init();
|
||||
|
@ -667,14 +674,8 @@ void CGame::Process(void)
|
|||
void
|
||||
CGame::InitAfterFocusLoss()
|
||||
{
|
||||
/*
|
||||
byte_869656 = byte_86969D;
|
||||
result = cDMAudio::SetCurrent3DProvider(byte_86969D);
|
||||
if ( !bGameStarted && !bMenuVisible )
|
||||
byte_869642 = 1;
|
||||
*/
|
||||
|
||||
//cDMAudio::SetCurrent3DProvider( ? ? ? );
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
|
||||
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
|
||||
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
|
||||
FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
|
||||
|
|
|
@ -137,9 +137,10 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
|||
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
|
||||
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
|
||||
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
|
||||
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return false;
|
||||
|
@ -155,6 +156,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
|||
bool
|
||||
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
|
||||
{
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
|
@ -948,15 +950,12 @@ Render2dStuffAfterFade(void)
|
|||
|
||||
CHud::DrawAfterFade();
|
||||
CFont::DrawFonts();
|
||||
CCredits::Render();
|
||||
}
|
||||
|
||||
void
|
||||
Idle(void *arg)
|
||||
{
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
|
||||
#endif
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
#ifdef TIMEBARS
|
||||
|
@ -1062,6 +1061,7 @@ Idle(void *arg)
|
|||
tbEndTimer("Render2dStuff");
|
||||
#endif
|
||||
}else{
|
||||
CDraw::CalculateAspectRatio();
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
#else
|
||||
|
@ -1090,7 +1090,7 @@ Idle(void *arg)
|
|||
#ifdef TIMEBARS
|
||||
tbEndTimer("Render2dStuff-Fade");
|
||||
#endif
|
||||
CCredits::Render();
|
||||
// CCredits::Render(); // They added it to function above and also forgot it here
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbDisplay();
|
||||
|
@ -1105,10 +1105,7 @@ Idle(void *arg)
|
|||
void
|
||||
FrontendIdle(void)
|
||||
{
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
|
||||
#endif
|
||||
|
||||
CDraw::CalculateAspectRatio();
|
||||
CTimer::Update();
|
||||
CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
|
||||
CSprite2d::InitPerFrame();
|
||||
|
@ -1119,11 +1116,7 @@ FrontendIdle(void)
|
|||
if(RsGlobal.quit)
|
||||
return;
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
#else
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
|
||||
#endif
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
|
@ -1133,7 +1126,7 @@ FrontendIdle(void)
|
|||
RenderMenus();
|
||||
DoFade();
|
||||
Render2dStuffAfterFade();
|
||||
// CFont::DrawFonts(); // redundant
|
||||
CFont::DrawFonts();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
|
||||
|
@ -1239,9 +1232,8 @@ TheModelViewer(void)
|
|||
#if (defined(GTA_PS2) || defined(GTA_XBOX))
|
||||
//TODO
|
||||
#else
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
|
||||
#endif
|
||||
|
||||
CDraw::CalculateAspectRatio();
|
||||
CAnimViewer::Update();
|
||||
CTimer::Update();
|
||||
SetLightsWithTimeOfDayColour(Scene.world);
|
||||
|
|
|
@ -680,7 +680,7 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
|
|||
|
||||
spentAmmoCheck:
|
||||
if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE
|
||||
/*&& (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN) */) {
|
||||
&& (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) {
|
||||
if (GetWeapon()->m_nAmmoTotal <= 0) {
|
||||
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
||||
|
@ -1019,8 +1019,8 @@ CPlayerPed::ProcessAnimGroups(void)
|
|||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
|
||||
groupToSet = ASSOCGRP_ROCKETLEFT;
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/ )
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
|
||||
groupToSet = ASSOCGRP_CHAINSAWLEFT;
|
||||
else
|
||||
groupToSet = ASSOCGRP_PLAYERLEFT;
|
||||
|
@ -1028,8 +1028,8 @@ CPlayerPed::ProcessAnimGroups(void)
|
|||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
|
||||
groupToSet = ASSOCGRP_ROCKETRIGHT;
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
|
||||
groupToSet = ASSOCGRP_CHAINSAWRIGHT;
|
||||
else
|
||||
groupToSet = ASSOCGRP_PLAYERRIGHT;
|
||||
|
@ -1038,8 +1038,8 @@ CPlayerPed::ProcessAnimGroups(void)
|
|||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
|
||||
groupToSet = ASSOCGRP_ROCKETBACK;
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
|
||||
groupToSet = ASSOCGRP_CHAINSAWBACK;
|
||||
else
|
||||
groupToSet = ASSOCGRP_PLAYERBACK;
|
||||
|
@ -1052,16 +1052,15 @@ CPlayerPed::ProcessAnimGroups(void)
|
|||
|| GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE)
|
||||
groupToSet = ASSOCGRP_PLAYERBBBAT;
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER
|
||||
/* || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN*/)
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
|
||||
groupToSet = ASSOCGRP_PLAYERCHAINSAW;
|
||||
else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI
|
||||
// I hope this was inlined...
|
||||
/*
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON*/ && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9
|
||||
// I hope this is a inlined function...
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA
|
||||
/* && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA */) {
|
||||
&& GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA) {
|
||||
if (!GetWeapon()->IsType2Handed()) {
|
||||
groupToSet = ASSOCGRP_PLAYER;
|
||||
} else {
|
||||
|
@ -1093,7 +1092,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
|||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M4 ||
|
||||
GetWeapon()->m_eWeaponType == WEAPONTYPE_RUGER) {
|
||||
if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) {
|
||||
if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) { // TODO(Miami): Cam
|
||||
SetStoredState();
|
||||
m_nPedState = PED_SNIPER_MODE;
|
||||
#ifdef FREE_CAM
|
||||
|
@ -1240,7 +1239,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
|||
#else
|
||||
else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
|
||||
#endif
|
||||
if (padUsed->TargetJustDown())
|
||||
if (padUsed->TargetJustDown()/* || TheCamera.m_bAllow1rstPersonWeaponsCamera */) // TODO(Miami): Cam
|
||||
FindWeaponLockOnTarget();
|
||||
}
|
||||
} else if (m_pPointGunAt) {
|
||||
|
|
|
@ -19,24 +19,23 @@ uint8 CDraw::FadeGreen;
|
|||
uint8 CDraw::FadeBlue;
|
||||
|
||||
float
|
||||
CDraw::FindAspectRatio(void)
|
||||
CDraw::CalculateAspectRatio(void)
|
||||
{
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
if(FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
return 16.0f/9.0f;
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
if (TheCamera.m_WideScreenOn)
|
||||
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||
else
|
||||
return 4.0f/3.0f;
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
||||
#else
|
||||
switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
case AR_AUTO:
|
||||
return SCREEN_WIDTH / SCREEN_HEIGHT;
|
||||
default:
|
||||
case AR_4_3:
|
||||
return 4.0f / 3.0f;
|
||||
case AR_16_9:
|
||||
return 16.0f / 9.0f;
|
||||
};
|
||||
CDraw::ms_fAspectRatio = 16.f / 9.f;
|
||||
#endif
|
||||
} else if (TheCamera.m_WideScreenOn) {
|
||||
CDraw::ms_fAspectRatio = 5.f/4.f;
|
||||
} else {
|
||||
CDraw::ms_fAspectRatio = 4.f/3.f;
|
||||
}
|
||||
return CDraw::ms_fAspectRatio;
|
||||
}
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
|
|
|
@ -38,12 +38,10 @@ public:
|
|||
static void SetFOV(float fov);
|
||||
static float GetFOV(void) { return ms_fFOV; }
|
||||
|
||||
static float FindAspectRatio(void);
|
||||
static float CalculateAspectRatio(void);
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
static float ConvertFOV(float fov);
|
||||
#endif
|
||||
static float GetAspectRatio(void) { return ms_fAspectRatio; }
|
||||
static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
|
||||
#else
|
||||
static float GetAspectRatio(void) { return FindAspectRatio(); }
|
||||
#endif
|
||||
};
|
||||
|
|
|
@ -68,8 +68,8 @@ class CFont
|
|||
static int16 Size[MAX_FONTS][193];
|
||||
#endif
|
||||
static int16 NewLine;
|
||||
static CSprite2d Sprite[MAX_FONTS];
|
||||
public:
|
||||
static CSprite2d Sprite[MAX_FONTS];
|
||||
static CFontDetails Details;
|
||||
|
||||
static void Initialise(void);
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
#include "Draw.h"
|
||||
#include "Camera.h"
|
||||
#include "Sprite2d.h"
|
||||
#include "Font.h"
|
||||
|
||||
RwIm2DVertex CSprite2d::maVertices[8];
|
||||
float CSprite2d::RecipNearClip;
|
||||
int32 CSprite2d::mCurrentBank;
|
||||
RwTexture *CSprite2d::mpBankTextures[10];
|
||||
int32 CSprite2d::mCurrentSprite[10];
|
||||
int32 CSprite2d::mBankStart[10];
|
||||
RwIm2DVertex CSprite2d::maBankVertices[500];
|
||||
|
@ -16,7 +16,7 @@ RwIm2DVertex CSprite2d::maBankVertices[500];
|
|||
void
|
||||
CSprite2d::SetRecipNearClip(void)
|
||||
{
|
||||
RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
|
||||
// Used but empty in VC, instead they set in InitPerFrame. Isn't that great?
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -24,17 +24,15 @@ CSprite2d::InitPerFrame(void)
|
|||
{
|
||||
int i;
|
||||
|
||||
RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera);
|
||||
mCurrentBank = 0;
|
||||
for(i = 0; i < 10; i++)
|
||||
mCurrentSprite[i] = 0;
|
||||
for(i = 0; i < 10; i++)
|
||||
mpBankTextures[i] = nil;
|
||||
}
|
||||
|
||||
int32
|
||||
CSprite2d::GetBank(int32 n, RwTexture *tex)
|
||||
{
|
||||
mpBankTextures[mCurrentBank] = tex;
|
||||
mCurrentSprite[mCurrentBank] = 0;
|
||||
mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n;
|
||||
return mCurrentBank++;
|
||||
|
@ -59,13 +57,14 @@ CSprite2d::DrawBank(int32 bank)
|
|||
{
|
||||
if(mCurrentSprite[bank] == 0)
|
||||
return;
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER,
|
||||
mpBankTextures[bank] ? RwTextureGetRaster(mpBankTextures[bank]) : nil);
|
||||
|
||||
// This is hacked III function to make it work with VC frontend.
|
||||
CFont::Sprite[bank].SetRenderState();
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]);
|
||||
mCurrentSprite[bank] = 0;
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
//RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -3030,7 +3030,7 @@ CAutomobile::ProcessBuoyancy(void)
|
|||
void
|
||||
CAutomobile::DoDriveByShootings(void)
|
||||
{
|
||||
CAnimBlendAssociation *anim;
|
||||
CAnimBlendAssociation *anim = nil;
|
||||
CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
|
||||
if (playerInfo && !playerInfo->m_bDriveByAllowed)
|
||||
return;
|
||||
|
|
|
@ -930,7 +930,7 @@ CBoat::AddWakePoint(CVector point)
|
|||
void
|
||||
CBoat::DoDriveByShootings(void)
|
||||
{
|
||||
CAnimBlendAssociation *anim;
|
||||
CAnimBlendAssociation *anim = nil;
|
||||
CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
|
||||
if (playerInfo && !playerInfo->m_bDriveByAllowed)
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue