mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 03:39:01 +00:00
add NoMovies ini option, rename gDrawVersionText, always save ini after loading
This commit is contained in:
parent
6245a17e16
commit
48cec4a786
6 changed files with 36 additions and 16 deletions
|
@ -3825,11 +3825,10 @@ CMenuManager::LoadSettings()
|
|||
#ifdef LOAD_INI_SETTINGS
|
||||
if (LoadINISettings()) {
|
||||
LoadINIControllerSettings();
|
||||
} else {
|
||||
// no re3.ini, create it
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
// if no re3.ini, create it, or update it with new values
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
#endif
|
||||
|
||||
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||
|
|
|
@ -223,7 +223,6 @@ enum Config {
|
|||
// not in master builds
|
||||
#define VALIDATE_SAVE_SIZE
|
||||
|
||||
#define NO_MOVIES // disable intro videos
|
||||
#define DEBUGMENU
|
||||
#endif
|
||||
|
||||
|
@ -241,6 +240,8 @@ enum Config {
|
|||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
#define NO_MOVIES // add option to disable intro videos
|
||||
|
||||
#if defined(__LP64__) || defined(_WIN64)
|
||||
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
|
||||
#endif
|
||||
|
|
|
@ -92,7 +92,10 @@ bool gbModelViewer;
|
|||
bool gbShowTimebars;
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
bool gbNoMovies;
|
||||
#endif
|
||||
|
||||
volatile int32 frameCount;
|
||||
|
@ -1109,7 +1112,7 @@ DisplayGameDebugText()
|
|||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
wchar ver[200];
|
||||
|
||||
if(gDrawVersionText) // This realtime switch is our thing
|
||||
if(gbDrawVersionText) // This realtime switch is our thing
|
||||
{
|
||||
|
||||
#ifdef USE_OUR_VERSIONING
|
||||
|
|
|
@ -66,3 +66,11 @@ void SaveINIControllerSettings();
|
|||
extern bool gbNewRenderer;
|
||||
bool FredIsInFirstPersonCam(void);
|
||||
#endif
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gbDrawVersionText;
|
||||
#endif
|
||||
|
||||
#ifdef NO_MOVIES
|
||||
extern bool gbNoMovies;
|
||||
#endif
|
||||
|
|
|
@ -517,8 +517,10 @@ bool LoadINISettings()
|
|||
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
|
||||
ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
ReadIniIfExists("General", "NoMovies", &gbNoMovies);
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
|
@ -608,8 +610,10 @@ void SaveINISettings()
|
|||
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
StoreIni("General", "DrawVersionText", gDrawVersionText);
|
||||
StoreIni("General", "DrawVersionText", gbDrawVersionText);
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
StoreIni("General", "NoMovies", gbNoMovies);
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
|
@ -990,8 +994,7 @@ extern bool gbRenderWorld2;
|
|||
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
||||
#ifdef TIMEBARS
|
||||
|
|
|
@ -2275,7 +2275,7 @@ WinMain(HINSTANCE instance,
|
|||
case GS_START_UP:
|
||||
{
|
||||
#ifdef NO_MOVIES
|
||||
gGameState = GS_INIT_ONCE;
|
||||
gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG;
|
||||
#else
|
||||
gGameState = GS_INIT_LOGO_MPEG;
|
||||
#endif
|
||||
|
@ -2314,8 +2314,11 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
case GS_INIT_INTRO_MPEG:
|
||||
{
|
||||
#ifndef NO_MOVIES
|
||||
#ifdef NO_MOVIES
|
||||
if (!gbNoMovies)
|
||||
#endif
|
||||
CloseClip();
|
||||
#ifndef FIX_BUGS
|
||||
CoUninitialize();
|
||||
#endif
|
||||
|
||||
|
@ -2351,8 +2354,11 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
case GS_INIT_ONCE:
|
||||
{
|
||||
#ifndef NO_MOVIES
|
||||
#ifdef NO_MOVIES
|
||||
if (!gbNoMovies)
|
||||
#endif
|
||||
CloseClip();
|
||||
#ifndef FIX_BUGS
|
||||
CoUninitialize();
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue