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https://github.com/GTAmodding/re3.git
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Merge pull request #772 from Nick007J/miami
Original save/load support + bugfixes
This commit is contained in:
commit
497c179245
17 changed files with 157 additions and 92 deletions
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@ -2,6 +2,7 @@
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#include "Pools.h"
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#include "Bike.h"
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#include "Boat.h"
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#include "CarCtrl.h"
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#ifdef MISSION_REPLAY
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@ -13,6 +14,8 @@
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#include "Wanted.h"
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#include "World.h"
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//--MIAMI: file done
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CCPtrNodePool *CPools::ms_pPtrNodePool;
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CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
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CPedPool *CPools::ms_pPedPool;
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@ -24,7 +27,6 @@ CDummyPool *CPools::ms_pDummyPool;
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CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
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CColModelPool *CPools::ms_pColModelPool;
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//--MIAMI: done
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void
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CPools::Initialise(void)
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{
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@ -40,7 +42,6 @@ CPools::Initialise(void)
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ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
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}
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//--MIAMI: done
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void
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CPools::ShutDown(void)
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{
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@ -119,7 +120,8 @@ void CPools::LoadVehiclePool(uint8* buf, uint32 size)
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INITSAVEBUF
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int nNumCars = ReadSaveBuf<int>(buf);
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int nNumBoats = ReadSaveBuf<int>(buf);
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for (int i = 0; i < nNumCars + nNumBoats; i++) {
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int nNumBikes = ReadSaveBuf<int>(buf);
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for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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int16 model = ReadSaveBuf<int16>(buf);
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CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
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@ -131,13 +133,15 @@ INITSAVEBUF
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pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_CAR)
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pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_BIKE)
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pVehicle = new(slot) CBike(model, RANDOM_VEHICLE);
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else
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assert(0);
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--CCarCtrl::NumRandomCars;
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pVehicle->Load(buf);
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CWorld::Add(pVehicle);
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#else
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char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
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char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))];
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if (type == VEHICLE_TYPE_BOAT) {
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memcpy(vbuf, buf, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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@ -156,6 +160,17 @@ INITSAVEBUF
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pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
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pAutomobile->SetupDamageAfterLoad();
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}
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else if (type == VEHICLE_TYPE_BIKE) {
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#ifdef FIX_BUGS
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memcpy(vbuf, buf, sizeof(CBike));
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#else
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memcpy(vbuf, buf, sizeof(CAutomobile));
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#endif
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SkipSaveBuf(buf, sizeof(CBike));
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CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE);
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pVehicle = pBike;
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--CCarCtrl::NumRandomCars;
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}
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else
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assert(0);
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CVehicle* pBufferVehicle = (CVehicle*)vbuf;
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@ -193,6 +208,7 @@ INITSAVEBUF
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(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
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(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
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pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
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CCarCtrl::UpdateCarCount(pVehicle, false);
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CWorld::Add(pVehicle);
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delete[] vbuf;
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#endif
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@ -205,6 +221,7 @@ void CPools::SaveVehiclePool(uint8* buf, uint32* size)
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INITSAVEBUF
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int nNumCars = 0;
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int nNumBoats = 0;
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int nNumBikes = 0;
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int nPoolSize = GetVehiclePool()->GetSize();
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for (int i = 0; i < nPoolSize; i++) {
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
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@ -226,19 +243,25 @@ INITSAVEBUF
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++nNumCars;
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if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumCars;
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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#endif
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}
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}
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) +
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nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int);
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WriteSaveBuf(buf, nNumCars);
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WriteSaveBuf(buf, nNumBoats);
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WriteSaveBuf(buf, nNumBikes);
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for (int i = 0; i < nPoolSize; i++) {
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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@ -258,9 +281,9 @@ INITSAVEBUF
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#endif
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#ifdef COMPATIBLE_SAVES
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#ifdef MISSION_REPLAY
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
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WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
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@ -290,6 +313,17 @@ INITSAVEBUF
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memcpy(buf, pVehicle, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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}
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#ifdef MISSION_REPLAY
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if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CBike));
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SkipSaveBuf(buf, sizeof(CBike));
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}
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#endif
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}
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}
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@ -311,8 +345,9 @@ INITSAVEBUF
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++nObjects;
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}
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*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
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sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
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sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
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sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(int16) +
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+ sizeof(int8) * 2 + sizeof(float) + sizeof(int8) + sizeof(int8) +
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sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
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CopyToBuf(buf, nObjects);
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for (int i = 0; i < nPoolSize; i++) {
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CObject* pObject = GetObjectPool()->GetSlot(i);
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@ -343,6 +378,9 @@ INITSAVEBUF
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CopyToBuf(buf, bGlassBroken);
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CopyToBuf(buf, bHasBeenDamaged);
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CopyToBuf(buf, bUseVehicleColours);
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CopyToBuf(buf, pObject->m_nCostValue);
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CopyToBuf(buf, pObject->m_nBonusValue);
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SkipSaveBuf(buf, 1);
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CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
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CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
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CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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@ -392,6 +430,9 @@ INITSAVEBUF
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pBufferObject->bHasBeenDamaged = bitFlag;
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bUseVehicleColours = bitFlag;
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CopyFromBuf(buf, pBufferObject->m_nCostValue);
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CopyFromBuf(buf, pBufferObject->m_nBonusValue);
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SkipSaveBuf(buf, 1);
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CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
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CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
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CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
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@ -426,6 +467,8 @@ INITSAVEBUF
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(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
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#endif
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pObject->bHasCollided = false;
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pObject->m_nCostValue = pBufferObject->m_nCostValue;
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pObject->m_nBonusValue = pBufferObject->m_nBonusValue;
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CWorld::Add(pObject);
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delete[] obuf;
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}
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@ -924,6 +924,7 @@ INITSAVEBUF
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for (int i = 0; i < NUMRADARBLIPS; i++) {
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ms_RadarTrace[i].m_nColor = ReadSaveBuf<uint32>(buf);
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ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf);
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ms_RadarTrace[i].m_eBlipType = ReadSaveBuf<uint32>(buf);
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ms_RadarTrace[i].m_nEntityHandle = ReadSaveBuf<int32>(buf);
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ms_RadarTrace[i].m_vec2DPos.x = ReadSaveBuf<float>(buf); // CVector2D
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@ -934,7 +935,6 @@ INITSAVEBUF
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ms_RadarTrace[i].m_bInUse = ReadSaveBuf<bool>(buf);
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ms_RadarTrace[i].m_bShortRange = ReadSaveBuf<bool>(buf);
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ms_RadarTrace[i].m_unused = ReadSaveBuf<bool>(buf);
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ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf);
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ms_RadarTrace[i].m_wScale = ReadSaveBuf<int16>(buf);
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ms_RadarTrace[i].m_eBlipDisplay = ReadSaveBuf<uint16>(buf);
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ms_RadarTrace[i].m_eRadarSprite = ReadSaveBuf<uint16>(buf);
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@ -961,6 +961,7 @@ INITSAVEBUF
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sRadarTraceSave *saveStruct = (sRadarTraceSave*) buf;
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saveStruct->m_nColor = ms_RadarTrace[i].m_nColor;
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saveStruct->m_Radius = ms_RadarTrace[i].m_Radius;
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saveStruct->m_eBlipType = ms_RadarTrace[i].m_eBlipType;
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saveStruct->m_nEntityHandle = ms_RadarTrace[i].m_nEntityHandle;
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saveStruct->m_vec2DPos = ms_RadarTrace[i].m_vec2DPos;
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@ -970,7 +971,6 @@ INITSAVEBUF
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saveStruct->m_bInUse = ms_RadarTrace[i].m_bInUse;
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saveStruct->m_bShortRange = ms_RadarTrace[i].m_bShortRange;
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saveStruct->m_unused = ms_RadarTrace[i].m_unused;
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saveStruct->m_Radius = ms_RadarTrace[i].m_Radius;
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saveStruct->m_wScale = ms_RadarTrace[i].m_wScale;
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saveStruct->m_eBlipDisplay = ms_RadarTrace[i].m_eBlipDisplay;
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saveStruct->m_eRadarSprite = ms_RadarTrace[i].m_eRadarSprite;
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@ -137,6 +137,7 @@ struct sRadarTrace
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struct sRadarTraceSave
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{
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uint32 m_nColor;
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float m_Radius;
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uint32 m_eBlipType; // eBlipType
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int32 m_nEntityHandle;
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CVector2D m_vec2DPos;
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@ -146,7 +147,6 @@ struct sRadarTraceSave
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bool m_bInUse;
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bool m_bShortRange;
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bool m_unused;
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float m_Radius;
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int16 m_wScale;
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uint16 m_eBlipDisplay; // eBlipDisplay
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uint16 m_eRadarSprite; // eRadarSprite
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@ -71,6 +71,7 @@ public:
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uint8 bIsWeapon : 1;
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uint8 bIsStreetLight : 1;
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int8 m_nBonusValue;
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uint16 m_nCostValue;
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float m_fCollisionDamageMultiplier;
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uint8 m_nCollisionDamageEffect;
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uint8 m_nSpecialCollisionResponseCases;
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|
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@ -20040,15 +20040,13 @@ CPed::Save(uint8*& buf)
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CopyToBuf(buf, GetPosition().z);
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SkipSaveBuf(buf, 288);
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CopyToBuf(buf, CharCreatedBy);
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SkipSaveBuf(buf, 351);
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SkipSaveBuf(buf, 499);
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CopyToBuf(buf, m_fHealth);
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CopyToBuf(buf, m_fArmour);
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SkipSaveBuf(buf, 148);
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for (int i = 0; i < 13; i++) // has to be hardcoded
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SkipSaveBuf(buf, 172);
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for (int i = 0; i < 10; i++) // has to be hardcoded
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m_weapons[i].Save(buf);
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SkipSaveBuf(buf, 5);
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CopyToBuf(buf, m_maxWeaponTypeAllowed);
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SkipSaveBuf(buf, 162);
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SkipSaveBuf(buf, 252);
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}
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void
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@ -20060,16 +20058,15 @@ CPed::Load(uint8*& buf)
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CopyFromBuf(buf, GetMatrix().GetPosition().z);
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SkipSaveBuf(buf, 288);
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CopyFromBuf(buf, CharCreatedBy);
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SkipSaveBuf(buf, 351);
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SkipSaveBuf(buf, 499);
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CopyFromBuf(buf, m_fHealth);
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CopyFromBuf(buf, m_fArmour);
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SkipSaveBuf(buf, 148);
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SkipSaveBuf(buf, 172);
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m_currentWeapon = WEAPONTYPE_UNARMED;
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CWeapon bufWeapon;
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for (int i = 0; i < 13; i++) { // has to be hardcoded
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for (int i = 0; i < 10; i++) { // has to be hardcoded
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bufWeapon.Load(buf);
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if (i >= 10)
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continue; // tmp hack before we fix save/load
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if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
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int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
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|
@ -20084,9 +20081,7 @@ CPed::Load(uint8*& buf)
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GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
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}
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}
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SkipSaveBuf(buf, 5);
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CopyFromBuf(buf, m_maxWeaponTypeAllowed);
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SkipSaveBuf(buf, 162);
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SkipSaveBuf(buf, 252);
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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|
|
|
@ -135,8 +135,10 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
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if (vVehicleToEffect.empty())
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return;
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for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
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if (assoc->GetVehicle() != pVehicle)
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return;
|
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if (assoc->GetVehicle() != pVehicle) {
|
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assoc++;
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continue;
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}
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uint32 total = 0;
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for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
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if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
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||||
|
|
|
@ -23,7 +23,7 @@
|
|||
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||||
const uint32 CPlayerPed::nSaveStructSize =
|
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#ifdef COMPATIBLE_SAVES
|
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1520;
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1752;
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#else
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sizeof(CPlayerPed);
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#endif
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|
@ -1935,7 +1935,7 @@ CPlayerPed::Save(uint8*& buf)
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CopyToBuf(buf, m_nTargettableObjects[1]);
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CopyToBuf(buf, m_nTargettableObjects[2]);
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CopyToBuf(buf, m_nTargettableObjects[3]);
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SkipSaveBuf(buf, 116);
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SkipSaveBuf(buf, 164);
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}
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||||
void
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|
@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf)
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CopyFromBuf(buf, m_nTargettableObjects[1]);
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CopyFromBuf(buf, m_nTargettableObjects[2]);
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CopyFromBuf(buf, m_nTargettableObjects[3]);
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SkipSaveBuf(buf, 116);
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SkipSaveBuf(buf, 164);
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}
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#undef CopyFromBuf
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#undef CopyToBuf
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||||
|
|
|
@ -583,7 +583,7 @@ void CHud::Draw()
|
|||
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
||||
|
||||
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
|
||||
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
|
||||
// CFont::SetColor(ARMOUR_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
|
||||
}
|
||||
|
|
|
@ -41,8 +41,10 @@
|
|||
#include "Timecycle.h"
|
||||
#include "Fluff.h"
|
||||
|
||||
#define BLOCK_COUNT 20
|
||||
#define SIZE_OF_SIMPLEVARS 0xFC
|
||||
// --MIAMI: file done
|
||||
|
||||
#define BLOCK_COUNT 22
|
||||
#define SIZE_OF_SIMPLEVARS 0xE4
|
||||
|
||||
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
|
||||
|
||||
|
@ -60,7 +62,6 @@ int CheckSum;
|
|||
eLevelName m_LevelToLoad;
|
||||
char SaveFileNameJustSaved[260];
|
||||
int Slots[SLOT_COUNT];
|
||||
CDate CompileDateAndTime;
|
||||
|
||||
bool b_FoundRecentSavedGameWantToLoad;
|
||||
bool JustLoadedDontFadeInYet;
|
||||
|
@ -112,13 +113,14 @@ do {\
|
|||
buf += size;\
|
||||
} while (0)
|
||||
|
||||
#define WriteSaveDataBlock(save_func)\
|
||||
#define WriteSaveDataBlock(save_func, msg)\
|
||||
do {\
|
||||
size = 0;\
|
||||
buf = work_buff;\
|
||||
reserved = 0;\
|
||||
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
|
||||
save_func(buf, &size);\
|
||||
debug(msg"== %i \n", size);\
|
||||
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
|
||||
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
|
||||
return false;\
|
||||
|
@ -145,9 +147,10 @@ GenericSave(int file)
|
|||
reserved = 0;
|
||||
|
||||
// Save simple vars
|
||||
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
|
||||
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
|
||||
if (lastMissionPassed[0] != '\0') {
|
||||
AsciiToUnicode("...'", suffix);
|
||||
suffix[3] = L'\0';
|
||||
#ifdef FIX_BUGS
|
||||
// fix buffer overflow
|
||||
int len = UnicodeStrlen(lastMissionPassed);
|
||||
|
@ -194,12 +197,6 @@ GenericSave(int file)
|
|||
WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
|
||||
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
|
||||
WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
|
||||
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
|
||||
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
// converted to float for compatibility with original format
|
||||
|
@ -227,6 +224,7 @@ GenericSave(int file)
|
|||
buf += 4;
|
||||
postsize = buf;
|
||||
CTheScripts::SaveAllScripts(buf, &size);
|
||||
debug("ScriptSize== %i \n", size);
|
||||
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
|
||||
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
|
||||
return false;
|
||||
|
@ -234,28 +232,28 @@ GenericSave(int file)
|
|||
totalSize = buf - work_buff;
|
||||
|
||||
// Save the rest
|
||||
WriteSaveDataBlock(CPools::SavePedPool);
|
||||
WriteSaveDataBlock(CGarages::Save);
|
||||
WriteSaveDataBlock(CGameLogic::Save);
|
||||
WriteSaveDataBlock(CPools::SaveVehiclePool);
|
||||
WriteSaveDataBlock(CPools::SaveObjectPool);
|
||||
WriteSaveDataBlock(ThePaths.Save);
|
||||
WriteSaveDataBlock(CCranes::Save);
|
||||
WriteSaveDataBlock(CPickups::Save);
|
||||
WriteSaveDataBlock(gPhoneInfo.Save);
|
||||
WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
|
||||
WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
|
||||
WriteSaveDataBlock(CTheZones::SaveAllZones);
|
||||
WriteSaveDataBlock(CGangs::SaveAllGangData);
|
||||
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
|
||||
WriteSaveDataBlock(CParticleObject::SaveParticle);
|
||||
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
|
||||
WriteSaveDataBlock(CScriptPaths::Save);
|
||||
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
|
||||
WriteSaveDataBlock(CStats::SaveStats);
|
||||
WriteSaveDataBlock(CSetPieces::Save);
|
||||
WriteSaveDataBlock(CStreaming::MemoryCardSave);
|
||||
WriteSaveDataBlock(CPedType::Save);
|
||||
WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
|
||||
WriteSaveDataBlock(CGarages::Save, "GaragesSize");
|
||||
WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
|
||||
WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
|
||||
WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
|
||||
WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
|
||||
WriteSaveDataBlock(CCranes::Save, "CranesSize");
|
||||
WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
|
||||
WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
|
||||
WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
|
||||
WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
|
||||
WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
|
||||
WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
|
||||
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
|
||||
WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
|
||||
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
|
||||
WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
|
||||
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
|
||||
WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
|
||||
WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
|
||||
WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
|
||||
WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
|
||||
|
||||
// Write padding
|
||||
for (int i = 0; i < 4; i++) {
|
||||
|
@ -331,12 +329,6 @@ GenericLoad()
|
|||
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
|
||||
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
|
||||
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
|
||||
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
|
||||
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
// converted to float for compatibility with original format
|
||||
|
@ -470,8 +462,13 @@ CloseFile(int32 file)
|
|||
void
|
||||
DoGameSpecificStuffAfterSucessLoad()
|
||||
{
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
CStreaming::LoadSceneCollision(TheCamera.GetPosition());
|
||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
||||
CGame::TidyUpMemory(true, false);
|
||||
StillToFadeOut = true;
|
||||
JustLoadedDontFadeInYet = true;
|
||||
TheCamera.Fade(0.0f, 0);
|
||||
CTheScripts::Process();
|
||||
}
|
||||
|
||||
|
|
|
@ -25,8 +25,6 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
|
|||
bool RestoreForStartLoad();
|
||||
int align4bytes(int32 size);
|
||||
|
||||
extern class CDate CompileDateAndTime;
|
||||
|
||||
extern char DefaultPCSaveFileName[260];
|
||||
extern char ValidSaveName[260];
|
||||
extern char LoadFileName[256];
|
||||
|
|
|
@ -59,7 +59,7 @@ bool CAutomobile::m_sAllTaxiLights;
|
|||
|
||||
const uint32 CAutomobile::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1448;
|
||||
1500;
|
||||
#else
|
||||
sizeof(CAutomobile);
|
||||
#endif
|
||||
|
@ -5713,7 +5713,7 @@ CAutomobile::Save(uint8*& buf)
|
|||
{
|
||||
CVehicle::Save(buf);
|
||||
WriteSaveBuf<CDamageManager>(buf, Damage);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -5721,7 +5721,7 @@ CAutomobile::Load(uint8*& buf)
|
|||
{
|
||||
CVehicle::Load(buf);
|
||||
Damage = ReadSaveBuf<CDamageManager>(buf);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
|
||||
SetupDamageAfterLoad();
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -39,6 +39,14 @@
|
|||
|
||||
//--MIAMI: file done
|
||||
|
||||
const uint32 CBike::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1260;
|
||||
#else
|
||||
sizeof(CBoat);
|
||||
#endif
|
||||
|
||||
|
||||
// TODO: maybe put this somewhere else
|
||||
inline void
|
||||
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
|
||||
|
@ -2922,3 +2930,19 @@ CBike::ReduceHornCounter(void)
|
|||
if(m_nCarHornTimer != 0)
|
||||
m_nCarHornTimer--;
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CBike::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
SkipSaveBuf(buf, 1260 - 672);
|
||||
}
|
||||
|
||||
void
|
||||
CBike::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
SkipSaveBuf(buf, 1260 - 672);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -132,6 +132,12 @@ public:
|
|||
void Fix(void);
|
||||
void SetupModelNodes(void);
|
||||
void ReduceHornCounter(void);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
static const uint32 nSaveStructSize;
|
||||
};
|
||||
|
||||
// These functions and function names are made up
|
||||
|
|
|
@ -43,7 +43,7 @@ CBoat *CBoat::apFrameWakeGeneratingBoats[4];
|
|||
|
||||
const uint32 CBoat::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1156;
|
||||
1216;
|
||||
#else
|
||||
sizeof(CBoat);
|
||||
#endif
|
||||
|
@ -1449,13 +1449,13 @@ void
|
|||
CBoat::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
SkipSaveBuf(buf, 1156 - 648);
|
||||
SkipSaveBuf(buf, 1216 - 672);
|
||||
}
|
||||
|
||||
void
|
||||
CBoat::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
SkipSaveBuf(buf, 1156 - 648);
|
||||
SkipSaveBuf(buf, 1216 - 672);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -91,7 +91,7 @@ void CCarGenerator::DoInternalProcessing()
|
|||
pVehicle = pBoat;
|
||||
if (pos.z <= -100.0f)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
pBoat->bExtendedRange = false;
|
||||
pBoat->bExtendedRange = true;
|
||||
}else{
|
||||
bool groundFound;
|
||||
pos = m_vecPos;
|
||||
|
|
|
@ -26,7 +26,6 @@ public:
|
|||
};
|
||||
CBuilding *m_pCraneEntity;
|
||||
CObject *m_pHook;
|
||||
int32 m_nAudioEntity;
|
||||
float m_fPickupX1;
|
||||
float m_fPickupX2;
|
||||
float m_fPickupY1;
|
||||
|
|
|
@ -2367,15 +2367,15 @@ CVehicle::Save(uint8*& buf)
|
|||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 16);
|
||||
SaveEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
SkipSaveBuf(buf, 208);
|
||||
AutoPilot.Save(buf);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour1);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour2);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nAlarmState);
|
||||
SkipSaveBuf(buf, 43);
|
||||
SkipSaveBuf(buf, 42);
|
||||
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
|
||||
SkipSaveBuf(buf, 2);
|
||||
SkipSaveBuf(buf, 3);
|
||||
WriteSaveBuf<float>(buf, field_1D0[0]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[1]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[2]);
|
||||
|
@ -2398,13 +2398,13 @@ CVehicle::Save(uint8*& buf)
|
|||
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
|
||||
SkipSaveBuf(buf, 3);
|
||||
WriteSaveBuf<float>(buf, m_fChangeGearTime);
|
||||
SkipSaveBuf(buf, 4);
|
||||
SkipSaveBuf(buf, 12);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nBombTimer);
|
||||
SkipSaveBuf(buf, 12);
|
||||
WriteSaveBuf<int8>(buf, m_nDoorLock);
|
||||
SkipSaveBuf(buf, 99);
|
||||
SkipSaveBuf(buf, 111);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -2430,15 +2430,15 @@ CVehicle::Load(uint8*& buf)
|
|||
m_matrix = tmp;
|
||||
SkipSaveBuf(buf, 16);
|
||||
LoadEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
SkipSaveBuf(buf, 208);
|
||||
AutoPilot.Load(buf);
|
||||
m_currentColour1 = ReadSaveBuf<int8>(buf);
|
||||
m_currentColour2 = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nAlarmState = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 43);
|
||||
SkipSaveBuf(buf, 42);
|
||||
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
SkipSaveBuf(buf, 3);
|
||||
field_1D0[0] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[1] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[2] = ReadSaveBuf<float>(buf);
|
||||
|
@ -2460,13 +2460,13 @@ CVehicle::Load(uint8*& buf)
|
|||
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
m_fChangeGearTime = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nBombTimer = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 99);
|
||||
SkipSaveBuf(buf, 111);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue