reasonable spawns

This commit is contained in:
Nikolay Korolev 2020-05-08 11:43:27 +03:00
parent 44c5cdf453
commit 49cf53644a
2 changed files with 25 additions and 46 deletions

View file

@ -95,26 +95,16 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
void void
CCarCtrl::GenerateRandomCars() CCarCtrl::GenerateRandomCars()
{ {
static int vals[20];
static uint32 old = CTimer::GetTimeInMilliseconds();
if (CTimer::GetTimeInMilliseconds() - old > 1000) {
char str[512];
sprintf(str, "%8d: %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d\n", old, vals[0], vals[1], vals[2], vals[3], vals[4], vals[5], vals[6], vals[7], vals[8], vals[9], vals[10], vals[11], vals[12], vals[13], vals[14], vals[15], vals[16], vals[17], vals[18], vals[19]);
debug("%s", str);
for (int i = 0; i < 20; i++)
vals[i] = 0;
old = CTimer::GetTimeInMilliseconds();
}
if (CCutsceneMgr::IsRunning()) { if (CCutsceneMgr::IsRunning()) {
CountDownToCarsAtStart = 2; CountDownToCarsAtStart = 2;
return; return;
} }
if (NumRandomCars < 30){ if (NumRandomCars < 30){
if (CountDownToCarsAtStart == 0) if (CountDownToCarsAtStart == 0)
vals[GenerateOneRandomCar()]++; GenerateOneRandomCar();
else if (--CountDownToCarsAtStart == 0) { else if (--CountDownToCarsAtStart == 0) {
for (int i = 0; i < 100; i++) for (int i = 0; i < 100; i++)
vals[GenerateOneRandomCar()]++; GenerateOneRandomCar();
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20; CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
} }
} }
@ -123,7 +113,7 @@ CCarCtrl::GenerateRandomCars()
GenerateEmergencyServicesCar(); GenerateEmergencyServicesCar();
} }
int void
CCarCtrl::GenerateOneRandomCar() CCarCtrl::GenerateOneRandomCar()
{ {
static int32 unk = 0; static int32 unk = 0;
@ -135,9 +125,9 @@ CCarCtrl::GenerateOneRandomCar()
CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone); CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone);
pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity; pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity;
if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier) if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier)
return 1; return;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse) if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse)
return 2; return;
CWanted* pWanted = pPlayer->m_pPed->m_pWanted; CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass; int carClass;
int carModel; int carModel;
@ -155,7 +145,7 @@ CCarCtrl::GenerateOneRandomCar()
if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0) if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
/* All cop spawns with wanted level are handled by condition above. */ /* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */ /* In particular it means that cop cars never spawn if player has wanted level of 1. */
return 3; return;
} }
float frontX, frontY; float frontX, frontY;
float preferredDistance, angleLimit; float preferredDistance, angleLimit;
@ -286,12 +276,12 @@ CCarCtrl::GenerateOneRandomCar()
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY, if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId, preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1)) &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
return 4; return;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId]; CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId]; CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
bool bBoatGenerated = false; bool bBoatGenerated = false;
if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate)) if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
return 5; return;
if (pCurNode->bWaterPath) { if (pCurNode->bWaterPath) {
bBoatGenerated = true; bBoatGenerated = true;
if (carClass == COPS) { if (carClass == COPS) {
@ -299,10 +289,10 @@ CCarCtrl::GenerateOneRandomCar()
carClass = COPS_BOAT; carClass = COPS_BOAT;
if (!CStreaming::HasModelLoaded(MI_PREDATOR)) { if (!CStreaming::HasModelLoaded(MI_PREDATOR)) {
CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY); CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY);
return 6; return;
} }
else { else {
return 7; return;
// TODO: normal boats // TODO: normal boats
} }
} }
@ -311,10 +301,10 @@ CCarCtrl::GenerateOneRandomCar()
CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false); CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
if (colliding) if (colliding)
/* If something is already present in spawn position, do not create vehicle*/ /* If something is already present in spawn position, do not create vehicle*/
return 8; return;
if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition)) if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition))
/* Testing if spawn position can reach target position via valid path. */ /* Testing if spawn position can reach target position via valid path. */
return 9; return;
int16 idInNode = 0; int16 idInNode = 0;
while (idInNode < pCurNode->numLinks && while (idInNode < pCurNode->numLinks &&
@ -326,7 +316,7 @@ CCarCtrl::GenerateOneRandomCar()
CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel); CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel);
if (lanesOnCurrentRoad == 0) if (lanesOnCurrentRoad == 0)
/* Not spawning vehicle if road is one way and intended direction is opposide to that way. */ /* Not spawning vehicle if road is one way and intended direction is opposide to that way. */
return 10; return;
CVehicle* pVehicle; CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(carModel)) if (CModelInfo::IsBoatModel(carModel))
pVehicle = new CBoat(carModel, RANDOM_VEHICLE); pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
@ -421,7 +411,7 @@ CCarCtrl::GenerateOneRandomCar()
if (pCurNode->numLinks == 1){ if (pCurNode->numLinks == 1){
/* Do not create vehicle if there is nowhere to go. */ /* Do not create vehicle if there is nowhere to go. */
delete pVehicle; delete pVehicle;
return 11; return;
} }
int16 nextConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo; int16 nextConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
int16 newLink; int16 newLink;
@ -480,7 +470,7 @@ CCarCtrl::GenerateOneRandomCar()
/* Second fix: adding 0.5f is a mistake. It should be between 0 and 1. It was fixed in SA.*/ /* Second fix: adding 0.5f is a mistake. It should be between 0 and 1. It was fixed in SA.*/
/* It is also correct in CAutoPilot::ModifySpeed. */ /* It is also correct in CAutoPilot::ModifySpeed. */
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(uint32)(positionBetweenNodes * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); (uint32)((0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
#else #else
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve; (0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
@ -501,15 +491,6 @@ CCarCtrl::GenerateOneRandomCar()
); );
CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition(); CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition();
CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude(); CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude();
debug("initialPositionDist: %f\n", (spawnPosition - vecTargetPos).Magnitude());
debug("pCurNode: %f\n", (CVector2D(pCurNode->GetX(), pCurNode->GetY()) - vecTargetPos).Magnitude());
debug("pNextNode: %f\n", (CVector2D(pNextNode->GetX(), pNextNode->GetY()) - vecTargetPos).Magnitude());
debug("pCurrentLink: %f\n", (CVector2D(pCurrentLink->GetX(), pCurrentLink->GetY()) - vecTargetPos).Magnitude());
debug("pNextLink: %f\n", (CVector2D(pNextLink->GetX(), pNextLink->GetY()) - vecTargetPos).Magnitude());
debug("positionOnCurrentLinkIncludingLane: %f\n", (positionOnCurrentLinkIncludingLane - vecTargetPos).Magnitude());
debug("positionOnNextLinkIncludingLane: %f\n", (positionOnNextLinkIncludingLane - vecTargetPos).Magnitude());
debug("positionIncludingCurve: %f\n", (finalPosition - vecTargetPos).Magnitude());
debug("finalPositionDist: %f\n", (finalPosition - vecTargetPos).Magnitude());
finalPosition.z = positionBetweenNodes * pNextNode->GetZ() + finalPosition.z = positionBetweenNodes * pNextNode->GetZ() +
(1.0f - positionBetweenNodes) * pCurNode->GetZ(); (1.0f - positionBetweenNodes) * pCurNode->GetZ();
float groundZ = INFINITE_Z; float groundZ = INFINITE_Z;
@ -518,7 +499,7 @@ CCarCtrl::GenerateOneRandomCar()
if (bBoatGenerated) { if (bBoatGenerated) {
if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) { if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) {
delete pVehicle; delete pVehicle;
return 12; return;
} }
} }
else { else {
@ -532,7 +513,7 @@ CCarCtrl::GenerateOneRandomCar()
if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) { if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) {
/* Failed to find ground or too far from expected position. */ /* Failed to find ground or too far from expected position. */
delete pVehicle; delete pVehicle;
return 13; return;
} }
if (CModelInfo::IsBoatModel(carModel)) { if (CModelInfo::IsBoatModel(carModel)) {
finalPosition.z = groundZ; finalPosition.z = groundZ;
@ -583,17 +564,15 @@ CCarCtrl::GenerateOneRandomCar()
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 40.0f * (pVehicle->bExtendedRange ? 1.5f : 1.0f)) { if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 40.0f * (pVehicle->bExtendedRange ? 1.5f : 1.0f)) {
/* Too far away cars that are not visible aren't needed. */ /* Too far away cars that are not visible aren't needed. */
delete pVehicle; delete pVehicle;
return 14; return;
} }
}else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f || }else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f){ (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f){
debug("not spawning because %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D());
delete pVehicle; delete pVehicle;
return 15; return;
}else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera ){ }else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera ){
debug("despite %f got %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D(), (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D());
delete pVehicle; delete pVehicle;
return 16; return;
} }
// TODO(MIAMI): if MARQUIS then delete // TODO(MIAMI): if MARQUIS then delete
CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo(); CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
@ -602,18 +581,18 @@ CCarCtrl::GenerateOneRandomCar()
CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false); CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false);
if (colliding){ if (colliding){
delete pVehicle; delete pVehicle;
return 17; return;
} }
} }
CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false); CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false);
if (colliding){ if (colliding){
delete pVehicle; delete pVehicle;
return 18; return;
} }
if (speedDifferenceWithTarget.x * distanceToTarget.x + if (speedDifferenceWithTarget.x * distanceToTarget.x +
speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){ speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){
delete pVehicle; delete pVehicle;
return 19; return;
} }
pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2); pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2);
CWorld::Add(pVehicle); CWorld::Add(pVehicle);
@ -629,7 +608,7 @@ CCarCtrl::GenerateOneRandomCar()
if (carClass == COPS) if (carClass == COPS)
LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds(); LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
/* TODO(MIAMI): CADDY, VICECHEE, dead ped code*/ /* TODO(MIAMI): CADDY, VICECHEE, dead ped code*/
return 0; return;
} }
int32 int32

View file

@ -69,7 +69,7 @@ public:
static void ScanForPedDanger(CVehicle *veh); static void ScanForPedDanger(CVehicle *veh);
static void RemoveFromInterestingVehicleList(CVehicle*); static void RemoveFromInterestingVehicleList(CVehicle*);
static void GenerateRandomCars(void); static void GenerateRandomCars(void);
static int GenerateOneRandomCar(void); static void GenerateOneRandomCar(void);
static void GenerateEmergencyServicesCar(void); static void GenerateEmergencyServicesCar(void);
static int32 ChooseModel(CZoneInfo*, CVector*, int*); static int32 ChooseModel(CZoneInfo*, CVector*, int*);
static int32 ChoosePoliceCarModel(void); static int32 ChoosePoliceCarModel(void);