added wrappers around math functions

This commit is contained in:
aap 2019-07-10 17:18:26 +02:00
parent 80e0409d6a
commit 4a36d64f15
31 changed files with 204 additions and 191 deletions

View file

@ -670,7 +670,7 @@ int16 CPad::GetSteeringLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( abs(axis) > abs(dpad) )
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@ -703,7 +703,7 @@ int16 CPad::GetSteeringUpDown(void)
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
if ( abs(axis) > abs(dpad) )
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@ -790,7 +790,7 @@ int16 CPad::GetPedWalkLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( abs(axis) > abs(dpad) )
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@ -824,7 +824,7 @@ int16 CPad::GetPedWalkUpDown(void)
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
if ( abs(axis) > abs(dpad) )
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@ -854,7 +854,7 @@ int16 CPad::GetAnalogueUpDown(void)
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
if ( abs(axis) > abs(dpad) )
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@ -1683,7 +1683,7 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
if ( abs(axis) > abs(dpad) )
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@ -1694,7 +1694,7 @@ int16 CPad::SniperModeLookUpDown(void)
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
if ( abs(axis) > abs(dpad) )
if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@ -1704,11 +1704,11 @@ int16 CPad::LookAroundLeftRight(void)
{
float axis = GetPad(0)->NewState.RightStickX;
if ( fabs(axis) > 85 && !GetLookBehindForPed() )
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
* (127.0f / 64.0f) ); // 1.984375f
@ -1719,11 +1719,11 @@ int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
if ( abs(axis) > 85 && !GetLookBehindForPed() )
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 )
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
* (127.0f / 64.0f) ); // 1.984375f