added wrappers around math functions

This commit is contained in:
aap 2019-07-10 17:18:26 +02:00
parent 80e0409d6a
commit 4a36d64f15
31 changed files with 204 additions and 191 deletions

View file

@ -469,8 +469,8 @@ void CRadar::DrawRadarMask()
// Then generate a quarter of the circle
for (int j = 0; j < 7; j++) {
in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f));
in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f));
in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
TransformRadarPointToScreenSpace(out[j + 1], in);
};
@ -562,8 +562,8 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
for (uint32 i = 0; i < 4; i++) {
oldPosn[i] = curPosn[i];
curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle);
curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle);
curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
}
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
@ -869,7 +869,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
float s, c;
s = -sin(TheCamera.GetForward().Heading());
c = cos(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
s = 0.0f;
@ -886,7 +886,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = -sin(forward.Heading());
c = cos(forward.Heading());
c = Cos(forward.Heading());
}
out.x = s * in.y + c * in.x;
@ -915,8 +915,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
c = 1.0f;
}
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
s = sin(TheCamera.GetForward().Heading());
c = cos(TheCamera.GetForward().Heading());
s = Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
}
else {
CVector forward;
@ -928,8 +928,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = sin(forward.Heading());
c = cos(forward.Heading());
s = Sin(forward.Heading());
c = Cos(forward.Heading());
}
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);