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added wrappers around math functions
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31 changed files with 204 additions and 191 deletions
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@ -469,8 +469,8 @@ void CRadar::DrawRadarMask()
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// Then generate a quarter of the circle
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for (int j = 0; j < 7; j++) {
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in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f));
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in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f));
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in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
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in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
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TransformRadarPointToScreenSpace(out[j + 1], in);
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};
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@ -562,8 +562,8 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
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for (uint32 i = 0; i < 4; i++) {
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oldPosn[i] = curPosn[i];
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curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle);
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curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle);
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curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
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curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
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}
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sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
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@ -869,7 +869,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
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float s, c;
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s = -sin(TheCamera.GetForward().Heading());
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c = cos(TheCamera.GetForward().Heading());
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c = Cos(TheCamera.GetForward().Heading());
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
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s = 0.0f;
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@ -886,7 +886,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
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forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
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s = -sin(forward.Heading());
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c = cos(forward.Heading());
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c = Cos(forward.Heading());
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}
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out.x = s * in.y + c * in.x;
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@ -915,8 +915,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
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c = 1.0f;
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}
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else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
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s = sin(TheCamera.GetForward().Heading());
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c = cos(TheCamera.GetForward().Heading());
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s = Sin(TheCamera.GetForward().Heading());
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c = Cos(TheCamera.GetForward().Heading());
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}
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else {
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CVector forward;
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@ -928,8 +928,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
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else
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forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
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s = sin(forward.Heading());
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c = cos(forward.Heading());
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s = Sin(forward.Heading());
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c = Cos(forward.Heading());
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}
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float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
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