added wrappers around math functions

This commit is contained in:
aap 2019-07-10 17:18:26 +02:00
commit 4a36d64f15
31 changed files with 204 additions and 191 deletions

View file

@ -34,8 +34,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool c
// rotation == 0 -> looking in y direction
// left? vector
float c = cos(m_ped->m_fRotationCur);
float s = sin(m_ped->m_fRotationCur);
float c = Cos(m_ped->m_fRotationCur);
float s = Sin(m_ped->m_fRotationCur);
rightVector.x = -(c*mat->right.x + s*mat->right.y);
rightVector.y = -(c*mat->up.x + s*mat->up.y);
rightVector.z = -(c*mat->at.x + s*mat->at.y);