CCarCtrl::GenerateOneRandomVehicle!

This commit is contained in:
Nikolay Korolev 2019-08-07 00:32:19 +03:00
commit 4ae4bc94c6
16 changed files with 599 additions and 8 deletions

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@ -130,6 +130,8 @@ public:
void RegisterMapObject(CTreadable *mapObject);
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool disabled, bool betweenLevels);
CPathNode** FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
bool NewGenerateCarCreationCoors(float spawnX, float spawnY, float frontX, float frontY, float preferredDistance, float angleLimit /* angle limit between camera direction and vector to spawn */, bool invertAngleLimitTest, CVector* pSpawnPosition, int32* pNode1, int32* pNode2, float* pPositionBetweenNodes, bool ignoreSwitchedOff);
bool TestCoorsCloseness(CVector pos1, bool, CVector pos2);
bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }