mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 15:18:59 +00:00
fixed bugs
This commit is contained in:
parent
e10f5ee6a3
commit
4b4e5abffd
1 changed files with 48 additions and 53 deletions
|
@ -28,6 +28,8 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
|
|||
|
||||
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
{
|
||||
//((void(*)(CVehicle*))(0x413E50))(pVehicle);
|
||||
//return;
|
||||
if (pVehicle->bIsLawEnforcer){
|
||||
if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
|
||||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
|
||||
|
@ -67,7 +69,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
case MISSION_RAMPLAYER_CLOSE:
|
||||
if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
|
||||
if (FindPlayerVehicle()){
|
||||
if (FindPlayerVehicle()) {
|
||||
if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) {
|
||||
if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) {
|
||||
if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) {
|
||||
|
@ -90,10 +92,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
else
|
||||
pVehicle->m_nTimeBlocked = 0;
|
||||
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
|
||||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500){
|
||||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) {
|
||||
if (pVehicle->bIsLawEnforcer &&
|
||||
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
|
||||
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f){
|
||||
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
|
@ -101,24 +103,22 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
}
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
else if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
}
|
||||
else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
else if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
break;
|
||||
case MISSION_BLOCKPLAYER_FARAWAY:
|
||||
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
|
@ -139,46 +139,41 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
|||
case MISSION_BLOCKPLAYER_CLOSE:
|
||||
if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
|
||||
if (FindPlayerVehicle()) {
|
||||
if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
|
||||
if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
|
||||
#ifdef FIX_BUGS
|
||||
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
|
||||
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
|
||||
#else
|
||||
pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
|
||||
pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
|
||||
#endif
|
||||
else
|
||||
pVehicle->m_nTimeBlocked = 0;
|
||||
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
|
||||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) {
|
||||
if (pVehicle->bIsLawEnforcer &&
|
||||
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
|
||||
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
|
||||
else
|
||||
pVehicle->m_nTimeBlocked = 0;
|
||||
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
|
||||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) {
|
||||
if (pVehicle->bIsLawEnforcer &&
|
||||
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
|
||||
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
}
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
else if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
}
|
||||
}else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
else if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
break;
|
||||
case MISSION_GOTOCOORDS:
|
||||
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
|
||||
|
|
Loading…
Reference in a new issue