mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 15:49:00 +00:00
missed two lines in CCollision
This commit is contained in:
parent
9b689a1e6a
commit
4bce84df4d
1 changed files with 4 additions and 0 deletions
|
@ -15,6 +15,7 @@
|
||||||
#include "Population.h"
|
#include "Population.h"
|
||||||
#include "FileLoader.h"
|
#include "FileLoader.h"
|
||||||
#include "Replay.h"
|
#include "Replay.h"
|
||||||
|
#include "CutsceneMgr.h"
|
||||||
#include "RenderBuffer.h"
|
#include "RenderBuffer.h"
|
||||||
#include "SurfaceTable.h"
|
#include "SurfaceTable.h"
|
||||||
#include "Collision.h"
|
#include "Collision.h"
|
||||||
|
@ -53,6 +54,9 @@ CCollision::Update(void)
|
||||||
eLevelName level = CTheZones::m_CurrLevel;
|
eLevelName level = CTheZones::m_CurrLevel;
|
||||||
bool forceLevelChange = false;
|
bool forceLevelChange = false;
|
||||||
|
|
||||||
|
if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing())
|
||||||
|
return;
|
||||||
|
|
||||||
// hardcode a level if there are no zones
|
// hardcode a level if there are no zones
|
||||||
if(level == LEVEL_NONE){
|
if(level == LEVEL_NONE){
|
||||||
if(CGame::currLevel == LEVEL_INDUSTRIAL &&
|
if(CGame::currLevel == LEVEL_INDUSTRIAL &&
|
||||||
|
|
Loading…
Reference in a new issue