Make CBaseModelInfo fields protected

This commit is contained in:
Sergeanur 2020-05-05 15:06:55 +03:00
parent e9b334d7bf
commit 4cc1bb92e7
14 changed files with 62 additions and 63 deletions

View file

@ -452,7 +452,7 @@ CEntity::PreRender(void)
break;
}
if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0)
if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
ProcessLightsForEntity();
}
@ -611,7 +611,7 @@ CEntity::AddSteamsFromGround(CVector *unused)
C2dEffect *effect;
CVector pos;
n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
if(effect->type != EFFECT_PARTICLE)
@ -654,7 +654,7 @@ CEntity::ProcessLightsForEntity(void)
flashTimer2 = 0;
flashTimer3 = 0;
n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);