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Many fixes and cleanup
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eb0b9f6255
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18 changed files with 174 additions and 157 deletions
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@ -21,7 +21,7 @@
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#include "Population.h"
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#include "Fire.h"
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CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32]
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CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
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CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
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CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
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@ -29,7 +29,7 @@ CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x6656
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uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
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uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
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CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0;
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CPlayerInfo CWorld::Players[NUMPLAYERS];
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bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
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CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
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bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
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