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Merge branch 'miami' into lcs
# Conflicts: # src/render/Timecycle.cpp
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commit
4debd89d8e
4 changed files with 13 additions and 14 deletions
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@ -443,7 +443,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(CVector*)ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
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*(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
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StoreParameters(&m_nIp, 3);
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return 0;
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}
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@ -454,7 +454,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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if (pObject->bIsStatic) {
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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@ -466,7 +466,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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CVector newSpeed = *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
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if (pObject->bIsStatic) {
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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@ -484,13 +484,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
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{
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CollectParameters(&m_nIp, 4);
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CVector2D v1 = *(CVector2D*)ScriptParams[0];
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CVector2D v2 = *(CVector2D*)ScriptParams[2];
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CVector2D v1 = *(CVector2D*)&ScriptParams[0];
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CVector2D v2 = *(CVector2D*)&ScriptParams[2];
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float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
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#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
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*(float*)ScriptParams[0] = RADTODEG(Acos(c));
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*(float*)&ScriptParams[0] = RADTODEG(Acos(c));
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#else
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*(float*)ScriptParams[0] = Acos(c);
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*(float*)&ScriptParams[0] = Acos(c);
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#endif
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return 0;
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}
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@ -521,7 +521,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(CVector*)ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
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*(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
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StoreParameters(&m_nIp, 3);
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return 0;
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}
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@ -552,7 +552,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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*(float*)ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
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*(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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@ -661,8 +661,8 @@ public:
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int32 m_nSelectedScreenMode;
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#endif
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#ifdef MULTISAMPLING
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static int8 m_nPrefsMSAALevel;
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static int8 m_nDisplayMSAALevel;
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int8 m_nPrefsMSAALevel;
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int8 m_nDisplayMSAALevel;
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#endif
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enum LANGUAGE
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@ -314,7 +314,7 @@ enum Config {
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# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
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//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define CUTSCENE_BORDERS_SWITCH
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//# define MULTISAMPLING // adds MSAA option
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# define MULTISAMPLING // adds MSAA option
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# define INVERT_LOOK_FOR_PAD // enable the hidden option
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# endif
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#endif
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@ -384,7 +384,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#ifdef LIBRW
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// these are not supported with librw yet
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# undef MULTISAMPLING
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#endif
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// IMG
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#define BIG_IMG // allows to read larger img files
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@ -228,7 +228,7 @@ CTimeCycle::Initialise(void)
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for(h = 0; h < NUMHOURS; h++){
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li = 0;
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while(work_buff[bi] == '/' || work_buff[bi] == '\n' ||
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work_buff[bi] == '\0' || work_buff[bi] == '\r'){
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work_buff[bi] == '\0' || work_buff[bi] == ' ' || work_buff[bi] == '\r'){
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while(work_buff[bi] != '\n' && work_buff[bi] != '\0' && work_buff[bi] != '\r')
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bi++;
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bi++;
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