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minimal weather stuff + multiple bugfixes
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9 changed files with 146 additions and 91 deletions
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@ -186,7 +186,7 @@ bool CCarGenerator::CheckForBlockage(int32 mi)
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CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false);
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for (int i = 0; i < entities; i++) {
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if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f &&
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m_vecPos.z + pColModel->boundingBox.max.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) {
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m_vecPos.z + pColModel->boundingBox.max.z > pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) {
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m_bIsBlocking = true;
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return true;
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}
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