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add no-git-hash option to premake
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5341840943
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3 changed files with 23 additions and 4 deletions
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@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
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endif()
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target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
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target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
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if(${PROJECT}_AUDIO STREQUAL "OAL")
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find_package(OpenAL REQUIRED)
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@ -195,7 +195,8 @@ enum Config {
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#define DRAW_GAME_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
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// If you disable this then game will fetch version from peds.col, as R* did while in development.
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//#define USE_OUR_VERSIONING // enabled from buildfiles by default
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#endif
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// Memory allocation and compression
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