mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 16:15:40 +00:00
add no-git-hash option to premake
This commit is contained in:
parent
5341840943
commit
4e3fc35401
3 changed files with 23 additions and 4 deletions
23
premake5.lua
23
premake5.lua
|
@ -27,6 +27,11 @@ newoption {
|
||||||
description = "Build with opus"
|
description = "Build with opus"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
newoption {
|
||||||
|
trigger = "no-git-hash",
|
||||||
|
description = "Don't print git commit hash into binary"
|
||||||
|
}
|
||||||
|
|
||||||
newoption {
|
newoption {
|
||||||
trigger = "lto",
|
trigger = "lto",
|
||||||
description = "Use link time optimization"
|
description = "Use link time optimization"
|
||||||
|
@ -253,7 +258,11 @@ project "reVC"
|
||||||
files { addSrcFiles("src/vehicles") }
|
files { addSrcFiles("src/vehicles") }
|
||||||
files { addSrcFiles("src/weapons") }
|
files { addSrcFiles("src/weapons") }
|
||||||
files { addSrcFiles("src/extras") }
|
files { addSrcFiles("src/extras") }
|
||||||
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
if(not _OPTIONS["no-git-hash"]) then
|
||||||
|
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
||||||
|
else
|
||||||
|
removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
|
||||||
|
end
|
||||||
|
|
||||||
includedirs { "src" }
|
includedirs { "src" }
|
||||||
includedirs { "src/animation" }
|
includedirs { "src/animation" }
|
||||||
|
@ -279,6 +288,10 @@ project "reVC"
|
||||||
includedirs { "src/weapons" }
|
includedirs { "src/weapons" }
|
||||||
includedirs { "src/extras" }
|
includedirs { "src/extras" }
|
||||||
|
|
||||||
|
if(not _OPTIONS["no-git-hash"]) then
|
||||||
|
defines { "USE_OUR_VERSIONING" }
|
||||||
|
end
|
||||||
|
|
||||||
if _OPTIONS["with-opus"] then
|
if _OPTIONS["with-opus"] then
|
||||||
includedirs { "vendor/ogg/include" }
|
includedirs { "vendor/ogg/include" }
|
||||||
includedirs { "vendor/opus/include" }
|
includedirs { "vendor/opus/include" }
|
||||||
|
@ -318,10 +331,14 @@ project "reVC"
|
||||||
-- external librw is dynamic
|
-- external librw is dynamic
|
||||||
staticruntime "on"
|
staticruntime "on"
|
||||||
end
|
end
|
||||||
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
if(not _OPTIONS["no-git-hash"]) then
|
||||||
|
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
||||||
|
end
|
||||||
|
|
||||||
filter "platforms:not win*"
|
filter "platforms:not win*"
|
||||||
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
if(not _OPTIONS["no-git-hash"]) then
|
||||||
|
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
||||||
|
end
|
||||||
|
|
||||||
filter "platforms:win*glfw*"
|
filter "platforms:win*glfw*"
|
||||||
staticruntime "off"
|
staticruntime "off"
|
||||||
|
|
|
@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
|
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
|
||||||
|
target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
|
||||||
|
|
||||||
if(${PROJECT}_AUDIO STREQUAL "OAL")
|
if(${PROJECT}_AUDIO STREQUAL "OAL")
|
||||||
find_package(OpenAL REQUIRED)
|
find_package(OpenAL REQUIRED)
|
||||||
|
|
|
@ -195,7 +195,8 @@ enum Config {
|
||||||
#define DRAW_GAME_VERSION_TEXT
|
#define DRAW_GAME_VERSION_TEXT
|
||||||
#ifdef DRAW_GAME_VERSION_TEXT
|
#ifdef DRAW_GAME_VERSION_TEXT
|
||||||
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
|
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
|
||||||
#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
|
// If you disable this then game will fetch version from peds.col, as R* did while in development.
|
||||||
|
//#define USE_OUR_VERSIONING // enabled from buildfiles by default
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Memory allocation and compression
|
// Memory allocation and compression
|
||||||
|
|
Loading…
Reference in a new issue