Merge pull request #765 from erorcun/miami

Radar, WaterCannon, win/glfw skels
This commit is contained in:
erorcun 2020-10-17 18:39:56 +03:00 committed by GitHub
commit 4e4e0e8e04
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 622 additions and 350 deletions

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@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA3 User Files");
strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
@ -386,10 +386,6 @@ psInitialize(void)
InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif
gGameState = GS_START_UP;
@ -422,7 +418,7 @@ psInitialize(void)
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
@ -439,13 +435,9 @@ psInitialize(void)
#ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif
#ifdef _WIN32
MEMORYSTATUS memstats;
@ -1251,14 +1243,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
if (RwInitialised && (gGameState == GS_PLAYING_GAME
#ifndef MASTER
|| gGameState == GS_ANIMVIEWER
#endif
))
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
#else
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
#endif
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
@ -1766,6 +1761,7 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@ -1782,6 +1778,7 @@ main(int argc, char *argv[])
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;