mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 13:29:01 +00:00
Peds: Efforts to find the reason of crashes on GCC 7.5.0
* Prevent deleted peds to be in nearPeds list (was always needed, might be unrelated to crashes) * Add asserts to nearPeds and PedIK ctor (crash reasons) * Shouldn't fix reported crashes since they were caused by null peds.
This commit is contained in:
parent
987e09515b
commit
4eea98c66b
4 changed files with 30 additions and 7 deletions
|
@ -644,9 +644,6 @@ CCopPed::ProcessControl(void)
|
|||
int numCopsNear = 0;
|
||||
for (int i = 0; i < player->m_numNearPeds; ++i) {
|
||||
CPed *nearPed = player->m_nearPeds[i];
|
||||
#ifdef FIX_BUGS
|
||||
if (nearPed)
|
||||
#endif
|
||||
if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD)
|
||||
++numCopsNear;
|
||||
}
|
||||
|
|
|
@ -403,6 +403,30 @@ CPed::~CPed(void)
|
|||
CPopulation::NumMiamiViceCops--;
|
||||
CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
|
||||
DMAudio.DestroyEntity(m_audioEntityId);
|
||||
|
||||
// Because of the nature of ped lists in GTA, it can sometimes be outdated.
|
||||
// Remove ourself from nearPeds list of the Peds in our nearPeds list.
|
||||
#ifdef FIX_BUGS
|
||||
for(int i = 0; i < m_numNearPeds; i++) {
|
||||
CPed *nearPed = m_nearPeds[i];
|
||||
assert(nearPed != nil);
|
||||
if (!nearPed->IsPointerValid())
|
||||
continue;
|
||||
|
||||
for(int j = 0; j < nearPed->m_numNearPeds;) {
|
||||
assert(j == ARRAY_SIZE(m_nearPeds) - 1 || nearPed->m_nearPeds[j] || !nearPed->m_nearPeds[j+1]); // ensure nil comes after nil
|
||||
|
||||
if (nearPed->m_nearPeds[j] == this) {
|
||||
for (int k = j; k < ARRAY_SIZE(m_nearPeds) - 1; k++) {
|
||||
nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1];
|
||||
nearPed->m_nearPeds[k + 1] = nil;
|
||||
}
|
||||
nearPed->m_numNearPeds--;
|
||||
} else
|
||||
j++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -519,13 +543,15 @@ CPed::BuildPedLists(void)
|
|||
removePed = true;
|
||||
}
|
||||
}
|
||||
|
||||
assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil
|
||||
|
||||
if (removePed) {
|
||||
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
|
||||
for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
|
||||
m_nearPeds[j] = m_nearPeds[j + 1];
|
||||
m_nearPeds[j + 1] = nil;
|
||||
}
|
||||
// Above loop won't work on last slot, so we need to empty it.
|
||||
m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil;
|
||||
m_numNearPeds--;
|
||||
} else
|
||||
|
|
|
@ -17,9 +17,9 @@ const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f};
|
|||
const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f};
|
||||
const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f};
|
||||
|
||||
CPedIK::CPedIK(CPed *ped)
|
||||
CPedIK::CPedIK(CPed *ped) : m_ped(ped)
|
||||
{
|
||||
m_ped = ped;
|
||||
assert(ped != nil);
|
||||
m_flags = 0;
|
||||
m_headOrient.yaw = 0.0f;
|
||||
m_headOrient.pitch = 0.0f;
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
AIMS_WITH_ARM = 4,
|
||||
};
|
||||
|
||||
CPed *m_ped;
|
||||
CPed *Const m_ped;
|
||||
LimbOrientation m_headOrient;
|
||||
LimbOrientation m_torsoOrient;
|
||||
LimbOrientation m_upperArmOrient;
|
||||
|
|
Loading…
Reference in a new issue