Fix CPhone crash, more functions

This commit is contained in:
eray orçunus 2019-07-10 23:07:41 +03:00
parent 2ef5e4cd66
commit 4f333d44a0
2 changed files with 112 additions and 4 deletions

View file

@ -1,8 +1,13 @@
#include "common.h"
#include "patcher.h"
#include "Phones.h"
#include "Pools.h"
CPhoneInfo &gPhoneInfo = * (CPhoneInfo*) * (uintptr*)0x732A20;
CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
int
CPhoneInfo::FindNearestFreePhone(CVector *pos)
@ -12,7 +17,7 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
if (gPhoneInfo.m_aPhones[phoneId].m_nState == 0) {
if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) {
float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
if (phoneDist < nearestPhoneDist) {
@ -34,9 +39,91 @@ CPhoneInfo::PhoneAtThisPosition(CVector pos)
return false;
}
bool
CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
{
if (isPhonePickedUp)
return false;
int state = m_aPhones[phoneId].m_nState;
return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
state == PHONE_STATE_ONETIME_MESSAGE_SHOWN ||
state == PHONE_STATE_REPEATED_MESSAGE_SHOWN;
}
bool
CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
{
return pickedUpPhone == &m_aPhones[phoneId];
}
void
CPhoneInfo::Load(CPhoneInfo *source, uint8 buffer)
{
// Buffer isn't used.
m_nMax = source->m_nMax;
m_nNum = source->m_nNum;
for (int phoneId = 0; phoneId < 50; phoneId++) {
CPhone *phone = &source->m_aPhones[phoneId];
m_aPhones[phoneId].m_vecPos = phone->m_vecPos;
memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(uint16*) * 6);
m_aPhones[phoneId].m_pEntity = phone->m_pEntity;
m_aPhones[phoneId].m_nState = phone->m_nState;
m_aPhones[phoneId].field_30 = phone->field_30;
if (phone->m_pEntity) {
// It's saved as building pool index in save file, convert it to true entity
CBuilding *actualEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1);
m_aPhones[phoneId].m_pEntity = actualEntity;
}
}
}
void
CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6)
{
// If there is at least one message, it should be msg1.
if (msg1) {
m_aPhones[phoneId].m_apMessages[0] = msg1;
m_aPhones[phoneId].m_apMessages[1] = msg2;
m_aPhones[phoneId].m_apMessages[2] = msg3;
m_aPhones[phoneId].m_apMessages[3] = msg4;
m_aPhones[phoneId].m_apMessages[4] = msg5;
m_aPhones[phoneId].m_apMessages[5] = msg6;
m_aPhones[phoneId].m_nState = PHONE_STATE_ONETIME_MESSAGE_SET;
} else {
m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
}
}
void
CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6)
{
// If there is at least one message, it should be msg1.
if (msg1) {
m_aPhones[phoneId].m_apMessages[0] = msg1;
m_aPhones[phoneId].m_apMessages[1] = msg2;
m_aPhones[phoneId].m_apMessages[2] = msg3;
m_aPhones[phoneId].m_apMessages[3] = msg4;
m_aPhones[phoneId].m_apMessages[4] = msg5;
m_aPhones[phoneId].m_apMessages[5] = msg6;
m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SET;
} else {
m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
}
}
STARTPATCHES
InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP);
InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP);
InjectHook(0x42FFF0, &CPhoneInfo::HasMessageBeenDisplayed, PATCH_JUMP);
InjectHook(0x430030, &CPhoneInfo::IsMessageBeingDisplayed, PATCH_JUMP);
InjectHook(0x430120, &CPhoneInfo::Load, PATCH_JUMP);
InjectHook(0x42FF90, &CPhoneInfo::SetPhoneMessage_JustOnce, PATCH_JUMP);
InjectHook(0x42FF30, &CPhoneInfo::SetPhoneMessage_Repeatedly, PATCH_JUMP);
ENDPATCHES
WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }

View file

@ -3,12 +3,25 @@
#include "Physical.h"
#include "AnimBlendAssociation.h"
enum {
PHONE_STATE_FREE,
PHONE_STATE_1,
PHONE_STATE_2,
PHONE_STATE_MESSAGE_REMOVED,
PHONE_STATE_ONETIME_MESSAGE_SET,
PHONE_STATE_REPEATED_MESSAGE_SET,
PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
PHONE_STATE_ONETIME_MESSAGE_SHOWN,
PHONE_STATE_REPEATED_MESSAGE_SHOWN,
PHONE_STATE_9
};
struct CPhone
{
CVector m_vecPos;
uint16 *m_apMessages[6];
int32 field_24;
CEntity *m_pEntity;
uint32 m_lastTimeRepeatedMsgShown;
CEntity *m_pEntity; // it's building pool index in save files
int32 m_nState;
uint8 field_30;
};
@ -16,6 +29,9 @@ struct CPhone
static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
class CPhoneInfo {
static bool &isPhonePickedUp;
static bool &isPhoneBeingPickedUp;
static CPhone *&pickedUpPhone;
public:
int32 m_nMax;
int32 m_nNum;
@ -26,6 +42,11 @@ public:
int FindNearestFreePhone(CVector*);
bool PhoneAtThisPosition(CVector);
bool HasMessageBeenDisplayed(int);
bool IsMessageBeingDisplayed(int);
void Load(CPhoneInfo *source, uint8 buffer);
void SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6);
void SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6);
};
extern CPhoneInfo &gPhoneInfo;