Fix SET_BOAT_CRUISE_SPEED

This commit is contained in:
Sergeanur 2020-01-31 22:28:22 +02:00
parent 0c581ce86a
commit 4f33668c88

View file

@ -5826,16 +5826,17 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCruiseSpeed = ScriptParams[1];
return 0;
}
case COMMAND_GET_RANDOM_CHAR_IN_AREA:
{
CollectParameters(&m_nIp, 4);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
float x1 = *(float*)&ScriptParams[1];
float y1 = *(float*)&ScriptParams[2];
float x2 = *(float*)&ScriptParams[3];
float y2 = *(float*)&ScriptParams[4];
float x1 = *(float*)&ScriptParams[0];
float y1 = *(float*)&ScriptParams[1];
float x2 = *(float*)&ScriptParams[2];
float y2 = *(float*)&ScriptParams[3];
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1){
CPed* pPed = CPools::GetPedPool()->GetSlot(i);