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Fix SET_BOAT_CRUISE_SPEED
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1 changed files with 5 additions and 4 deletions
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@ -5826,16 +5826,17 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
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CBoat* pBoat = (CBoat*)pVehicle;
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pBoat->AutoPilot.m_nCruiseSpeed = ScriptParams[1];
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return 0;
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}
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case COMMAND_GET_RANDOM_CHAR_IN_AREA:
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{
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CollectParameters(&m_nIp, 4);
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int ped_handle = -1;
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CVector pos = FindPlayerCoors();
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float x1 = *(float*)&ScriptParams[1];
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float y1 = *(float*)&ScriptParams[2];
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float x2 = *(float*)&ScriptParams[3];
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float y2 = *(float*)&ScriptParams[4];
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float x1 = *(float*)&ScriptParams[0];
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float y1 = *(float*)&ScriptParams[1];
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float x2 = *(float*)&ScriptParams[2];
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float y2 = *(float*)&ScriptParams[3];
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int i = CPools::GetPedPool()->GetSize();
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while (--i && ped_handle == -1){
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CPed* pPed = CPools::GetPedPool()->GetSlot(i);
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