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cMusicManager, cDMAudio, radio position save/load, a few commands implemented
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21 changed files with 1418 additions and 753 deletions
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@ -196,7 +196,7 @@ public:
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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// miami
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uint8 field_4B30;
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uint8 m_bIsPlayerShutUp;
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uint8 m_bPlayerMood;
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uint32 field_4B34;
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uint8 field_rest[4];
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@ -269,6 +269,7 @@ public:
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char *Get3DProviderName(uint8 id) const;
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uint8 GetCDAudioDriveLetter() const;
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int8 GetCurrent3DProviderIndex() const;
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int8 AutoDetect3DProviders() const;
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(int32 a, float b) const;
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float GetCollisionRatio(float a, float b, float c, float d) const;
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@ -386,6 +387,7 @@ public:
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void SetDynamicAcousticModelingStatus(uint8 status);
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void SetEffectsFadeVol(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
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void SetMP3BoostVolume(uint8 volume) const;
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void SetEntityStatus(int32 id, uint8 status);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
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void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
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@ -414,6 +416,10 @@ public:
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bool UsesSiren(int32 model) const;
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bool UsesSirenSwitching(int32 model) const;
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CVehicle *FindVehicleOfPlayer();
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void SetPedTalkingStatus(CPed *ped, uint8 status);
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void SetPlayersMood(uint8 mood, int32 time);
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#ifdef GTA_PC
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// only used in pc
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void AdjustSamplesVolume();
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