cMusicManager, cDMAudio, radio position save/load, a few commands implemented

This commit is contained in:
Sergeanur 2020-09-09 19:37:44 +03:00
parent 9b47625115
commit 4f4b1f9145
21 changed files with 1418 additions and 753 deletions

View file

@ -463,8 +463,7 @@ bool CGame::Initialise(const char* datFile)
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(true);
#endif
// TODO(Miami)
// DMAudio.SetStartingTrackPositions(1);
DMAudio.SetStartingTrackPositions(true);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
}