Fix missing ifdef

This commit is contained in:
Sergeanur 2021-01-04 21:55:41 +02:00
parent 7adac51152
commit 4f9bfb4387

View file

@ -1921,10 +1921,12 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
ISLAND_LOADING_IS(LOW) ISLAND_LOADING_IS(LOW)
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
#ifdef NO_ISLAND_LOADING
else if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) { else if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) {
RemoveIslandsNotUsed(CGame::currLevel); RemoveIslandsNotUsed(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel); CStreaming::RequestIslands(CGame::currLevel);
} }
#endif
CStreaming::LoadAllRequestedModels(false); CStreaming::LoadAllRequestedModels(false);