mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-13 11:54:09 +00:00
More small audio fixes
This commit is contained in:
parent
13a0bf1c43
commit
4ff0697b4d
2 changed files with 13 additions and 14 deletions
|
@ -1304,7 +1304,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
|
||||
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
|
||||
if (!channelUsed) {
|
||||
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
|
||||
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
|
||||
SampleManager.StartChannel(m_nActiveSamples);
|
||||
}
|
||||
LastAccel = accelerateState;
|
||||
|
@ -1326,7 +1326,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
freq /= 2;
|
||||
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
|
||||
if (!channelUsed) {
|
||||
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
|
||||
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
|
||||
SampleManager.StartChannel(m_nActiveSamples);
|
||||
}
|
||||
LastAccel = accelerateState;
|
||||
|
@ -1349,7 +1349,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||
freq /= 2;
|
||||
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
|
||||
if (!channelUsed) {
|
||||
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
|
||||
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
|
||||
SampleManager.StartChannel(m_nActiveSamples);
|
||||
}
|
||||
LastAccel = accelerateState;
|
||||
|
@ -1515,11 +1515,10 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
|
|||
{
|
||||
float relativeVelChange;
|
||||
|
||||
if (automobile->m_aWheelState[wheel] == 2) {
|
||||
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
|
||||
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
|
||||
} else {
|
||||
else
|
||||
relativeVelChange = 0.0f;
|
||||
}
|
||||
|
||||
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
|
||||
}
|
||||
|
@ -1606,7 +1605,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
|
|||
|
||||
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
|
||||
CVehicle *veh = params->m_pVehicle;
|
||||
if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0)
|
||||
if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
|
||||
return;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue