More small audio fixes

This commit is contained in:
Sergeanur 2020-05-16 21:00:27 +03:00
parent 13a0bf1c43
commit 4ff0697b4d
2 changed files with 13 additions and 14 deletions

View file

@ -1304,7 +1304,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
@ -1326,7 +1326,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
@ -1349,7 +1349,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if (!channelUsed) {
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
SampleManager.StartChannel(m_nActiveSamples);
}
LastAccel = accelerateState;
@ -1515,11 +1515,10 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
{
float relativeVelChange;
if (automobile->m_aWheelState[wheel] == 2) {
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else {
else
relativeVelChange = 0.0f;
}
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
@ -1606,7 +1605,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
CVehicle *veh = params->m_pVehicle;
if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0)
if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
return;
#ifdef FIX_BUGS