Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
This commit is contained in:
Sergeanur 2020-06-03 01:24:08 +03:00
commit 509ca11d76
17 changed files with 445 additions and 17 deletions

View file

@ -117,12 +117,20 @@ CGameLogic::Update()
}
break;
case WBSTATE_WASTED:
#ifdef MISSION_REPLAY
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
#endif
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(2.0f, FADE_OUT);
}
#ifdef MISSION_REPLAY
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
pPlayerInfo.m_bGetOutOfHospitalFree = false;
@ -168,11 +176,16 @@ CGameLogic::Update()
}
break;
case WBSTATE_BUSTED:
#ifdef MISSION_REPLAY
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
#endif
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
@ -191,8 +204,12 @@ CGameLogic::Update()
DMAudio.PlayLoadedMissionAudio(); // TODO: argument is 0
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
}
#ifdef MISSION_REPLAY
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
#endif
#ifdef FIX_BUGS
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
#endif
@ -266,11 +283,19 @@ CGameLogic::Update()
}
break;
case WBSTATE_FAILED_CRITICAL_MISSION:
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
#ifdef MISSION_REPLAY
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
#endif
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
#ifdef MISSION_REPLAY
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;