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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
This commit is contained in:
commit
509ca11d76
17 changed files with 445 additions and 17 deletions
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@ -379,6 +379,9 @@ private:
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friend class CHud;
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friend void CMissionCleanup::Process();
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friend class CColStore;
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#ifdef FIX_BUGS
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friend void RetryMission(int, int);
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#endif
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};
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@ -491,6 +494,10 @@ private:
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void LocateObjectCommand(int32, uint32*);
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void ObjectInAreaCheckCommand(int32, uint32*);
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal) {
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@ -521,6 +528,21 @@ private:
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static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
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};
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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#ifdef MISSION_REPLAY
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extern int AllowMissionReplay;
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extern uint32 WaitForMissionActivate;
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extern uint32 WaitForSave;
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extern uint32 MissionStartTime;
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extern int missionRetryScriptIndex;
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extern bool doingMissionRetry;
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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