Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
This commit is contained in:
Sergeanur 2020-06-03 01:24:08 +03:00
commit 509ca11d76
17 changed files with 445 additions and 17 deletions

View file

@ -88,8 +88,6 @@
#include "Occlusion.h"
#include "debugmenu.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
bool CGame::bDemoMode = true;
@ -237,6 +235,9 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS
CustomFrontendOptionsPopulate();
#endif
return true;
}