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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
This commit is contained in:
commit
509ca11d76
17 changed files with 445 additions and 17 deletions
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@ -55,6 +55,8 @@ int32 CWaterLevel::m_nRenderWaterLayers;
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RpAtomic *CWaterLevel::ms_pWavyAtomic;
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RpAtomic *CWaterLevel::ms_pMaskAtomic;
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//"Custom" Don´t Render Water Toggle
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bool gbDontRenderWater;
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RwTexture *gpWaterTex;
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@ -591,6 +593,11 @@ SectorRadius(float fSize)
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void
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CWaterLevel::RenderWater()
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{
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//"Custom" Don´t Render Water Toggle
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#ifndef MASTER
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if (gbDontRenderWater)
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return;
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#endif
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bool bUseCamEndX = false;
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bool bUseCamStartY = false;
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