Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
This commit is contained in:
Sergeanur 2020-06-03 01:24:08 +03:00
commit 509ca11d76
17 changed files with 445 additions and 17 deletions

View file

@ -55,6 +55,8 @@ int32 CWaterLevel::m_nRenderWaterLayers;
RpAtomic *CWaterLevel::ms_pWavyAtomic;
RpAtomic *CWaterLevel::ms_pMaskAtomic;
//"Custom" Don´t Render Water Toggle
bool gbDontRenderWater;
RwTexture *gpWaterTex;
@ -591,6 +593,11 @@ SectorRadius(float fSize)
void
CWaterLevel::RenderWater()
{
//"Custom" Don´t Render Water Toggle
#ifndef MASTER
if (gbDontRenderWater)
return;
#endif
bool bUseCamEndX = false;
bool bUseCamStartY = false;