SetPosition, part 2

This commit is contained in:
Sergeanur 2020-05-02 15:28:19 +03:00
parent d23b2c423e
commit 52390062b3
14 changed files with 49 additions and 49 deletions

View file

@ -288,7 +288,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
case PICKUP_NAUTICAL_MINE_INACTIVE:
{
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
m_pObject->GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@ -310,7 +310,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
case PICKUP_NAUTICAL_MINE_ARMED:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
m_pObject->GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@ -337,7 +337,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
case PICKUP_FLOATINGPACKAGE:
m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
m_pObject->GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
m_pObject->GetMatrix().GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
@ -346,7 +346,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
m_pObject->GetPosition().z = waterLevel;
m_pObject->GetMatrix().GetPosition().z = waterLevel;
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();