SetPosition, part 2

This commit is contained in:
Sergeanur 2020-05-02 15:28:19 +03:00
parent d23b2c423e
commit 52390062b3
14 changed files with 49 additions and 49 deletions

View file

@ -524,7 +524,7 @@ void CRadar::DrawBlips()
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
CVector &blipPos = blipEntity->GetPosition();
const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
@ -630,7 +630,7 @@ void CRadar::DrawBlips()
#ifdef TRIANGULAR_BLIPS
{
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
CVector &blipPos = blipEntity->GetPosition();
const CVector &blipPos = blipEntity->GetPosition();
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
if (blipPos.z - pos.z <= 2.0f) {
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;