SetPosition, part 2

This commit is contained in:
Sergeanur 2020-05-02 15:28:19 +03:00
parent d23b2c423e
commit 52390062b3
14 changed files with 49 additions and 49 deletions

View file

@ -137,7 +137,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
pobj->m_Type = (eParticleObjectType)type;
pobj->GetPosition() = pos;
pobj->SetPosition(pos);
pobj->m_vecTarget = target;
pobj->m_nNumEffectCycles = 1;
@ -1174,7 +1174,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
dst->m_nState = POBJECTSTATE_UPDATE_CLOSE;
dst->m_Type = src->m_Type;
dst->m_ParticleType = src->m_ParticleType;
dst->GetPosition() = src->GetPosition();
dst->SetPosition(src->GetPosition());
dst->m_vecTarget = src->m_vecTarget;
dst->m_nFrameCounter = src->m_nFrameCounter;
dst->m_bRemove = src->m_bRemove;