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R to freeroam, idle anims, weapon and cam enum fix
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14 changed files with 158 additions and 55 deletions
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@ -160,8 +160,7 @@ void CHud::Draw()
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eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType;
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int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
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// TODO(Miami): New cam mode
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if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON/* || Mode == 46*/)
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if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA)
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&& playerPed && !playerPed->GetWeapon()->IsTypeMelee())
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DrawCrossHair = true;
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