made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines

This commit is contained in:
aap 2019-07-07 10:16:16 +02:00
parent b515ce4730
commit 533f265f55
11 changed files with 114 additions and 112 deletions

View file

@ -346,7 +346,7 @@ CPhysical::ProcessControl(void)
IsPed() && !bPedPhysics){
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
float step = CTimer::GetTimeStep() * 0.003;
float step = CTimer::GetTimeStep() * 0.003f;
if(m_vecMoveSpeedAvg.MagnitudeSqr() < step*step &&
m_vecTurnSpeedAvg.MagnitudeSqr() < step*step){
m_nStaticFrames++;