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made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines
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11 changed files with 114 additions and 112 deletions
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@ -346,7 +346,7 @@ CPhysical::ProcessControl(void)
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IsPed() && !bPedPhysics){
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m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
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m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
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float step = CTimer::GetTimeStep() * 0.003;
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float step = CTimer::GetTimeStep() * 0.003f;
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if(m_vecMoveSpeedAvg.MagnitudeSqr() < step*step &&
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m_vecTurnSpeedAvg.MagnitudeSqr() < step*step){
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m_nStaticFrames++;
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