Compatibility with VC weapon.dat + new shotguns

This commit is contained in:
eray orçunus 2020-05-23 16:53:20 +03:00
parent 9313bfa155
commit 5357957fe1
21 changed files with 433 additions and 233 deletions

View file

@ -2429,7 +2429,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@ -2568,7 +2568,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
@ -2657,7 +2657,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
ResetStatics = false;
}
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@ -2925,7 +2925,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
ResetStatics = false;
}
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);