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https://github.com/GTAmodding/re3.git
synced 2025-07-15 08:24:09 +00:00
ControllerConfig done
Fix Cam enum
This commit is contained in:
parent
8baf410669
commit
537aaca5c2
18 changed files with 2872 additions and 275 deletions
243
src/core/Pad.h
243
src/core/Pad.h
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@ -1,56 +1,5 @@
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#pragma once
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// same as RW skeleton
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/*
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enum Key
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{
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// ascii...
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KEY_ESC = 128,
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KEY_F1 = 129,
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KEY_F2 = 130,
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KEY_F3 = 131,
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KEY_F4 = 132,
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KEY_F5 = 133,
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KEY_F6 = 134,
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KEY_F7 = 135,
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KEY_F8 = 136,
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KEY_F9 = 137,
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KEY_F10 = 138,
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KEY_F11 = 139,
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KEY_F12 = 140,
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KEY_INS = 141,
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KEY_DEL = 142,
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KEY_HOME = 143,
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KEY_END = 144,
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KEY_PGUP = 145,
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KEY_PGDN = 146,
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KEY_UP = 147,
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KEY_DOWN = 148,
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KEY_LEFT = 149,
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KEY_RIGHT = 150,
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// some stuff ommitted
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KEY_BACKSP = 168,
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KEY_TAB = 169,
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KEY_CAPSLK = 170,
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KEY_ENTER = 171,
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KEY_LSHIFT = 172,
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KEY_RSHIFT = 173,
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KEY_LCTRL = 174,
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KEY_RCTRL = 175,
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KEY_LALT = 176,
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KEY_RALT = 177,
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KEY_NULL, // unused
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KEY_NUMKEYS
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};
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*/
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enum {
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PLAYERCONTROL_ENABLED = 0,
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PLAYERCONTROL_DISABLED_1 = 1,
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@ -299,61 +248,130 @@ public:
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static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
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// mouse
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bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
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bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
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bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
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bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
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bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); }
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bool GetMouseWheelUp() { return !!(NewMouseControllerState.WHEELUP && !OldMouseControllerState.WHEELUP); }
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bool GetMouseWheelDown() { return !!(NewMouseControllerState.WHEELDN && !OldMouseControllerState.WHEELDN);}
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bool GetMouseX1() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); }
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bool GetMouseX2() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); }
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bool GetLeftMouse() { return NewMouseControllerState.LMB; }
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bool GetRightMouse() { return NewMouseControllerState.RMB; }
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bool GetMiddleMouse() { return NewMouseControllerState.MMB; }
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bool GetMouseWheelUp() { return NewMouseControllerState.WHEELUP; }
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bool GetMouseWheelDown() { return NewMouseControllerState.WHEELDN; }
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bool GetMouseX1() { return NewMouseControllerState.MXB1; }
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bool GetMouseX2() { return NewMouseControllerState.MXB2; }
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bool GetLeftMouseUp() { return !OldMouseControllerState.LMB; }
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bool GetRightMouseUp() { return !OldMouseControllerState.RMB; }
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bool GetMiddleMouseUp() { return !OldMouseControllerState.MMB; }
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bool GetMouseWheelUpUp() { return !OldMouseControllerState.WHEELUP; }
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bool GetMouseWheelDownUp() { return !OldMouseControllerState.WHEELDN; }
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bool GetMouseX1Up() { return !OldMouseControllerState.MXB1; }
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bool GetMouseX2Up() { return !OldMouseControllerState.MXB2; }
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float GetMouseX() { return NewMouseControllerState.x; }
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float GetMouseY() { return NewMouseControllerState.y; }
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// keyboard
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bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
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bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
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bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
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bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
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bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
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bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
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bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
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bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
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bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
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bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
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bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
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bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
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bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
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bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
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bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
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bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
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bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
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bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
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bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
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bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
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bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
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bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
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bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
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bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
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bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
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bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
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bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
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bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
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bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
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bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
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bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
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bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
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bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
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bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
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bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
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bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
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bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
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bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
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bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
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bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
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bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
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bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
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bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
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bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
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bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
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bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
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bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
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bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
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bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
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bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
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bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
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bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
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bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
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bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
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bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
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bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
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bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
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bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
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bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
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bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
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bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
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bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
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bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
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bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
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bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
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bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
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bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
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bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
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bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
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bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
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bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
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bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
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bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
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bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
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bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
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bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
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bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
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bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
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bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
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bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
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bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
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bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
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bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
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bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
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bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
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bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
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bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
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bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
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bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
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bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
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bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
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bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
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bool GetF(int32 n) { return NewKeyState.F[n]; }
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bool GetEscape() { return NewKeyState.ESC; }
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bool GetInsert() { return NewKeyState.INS; }
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bool GetDelete() { return NewKeyState.DEL; }
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bool GetHome() { return NewKeyState.HOME; }
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bool GetEnd() { return NewKeyState.END; }
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bool GetPageUp() { return NewKeyState.PGUP; }
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bool GetPageDown() { return NewKeyState.PGDN; }
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bool GetUp() { return NewKeyState.UP; }
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bool GetDown() { return NewKeyState.DOWN; }
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bool GetLeft() { return NewKeyState.LEFT; }
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bool GetRight() { return NewKeyState.RIGHT; }
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bool GetScrollLock() { return NewKeyState.SCROLLLOCK; }
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bool GetPause() { return NewKeyState.PAUSE; }
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bool GetNumLock() { return NewKeyState.NUMLOCK; }
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bool GetDivide() { return NewKeyState.DIV; }
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bool GetTimes() { return NewKeyState.MUL; }
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bool GetMinus() { return NewKeyState.SUB; }
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bool GetPlus() { return NewKeyState.ADD; }
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bool GetPadEnter() { return NewKeyState.ENTER; } // GetEnterJustDown
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bool GetPadDel() { return NewKeyState.DECIMAL; }
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bool GetPad1() { return NewKeyState.NUM1; }
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bool GetPad2() { return NewKeyState.NUM2; }
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bool GetPad3() { return NewKeyState.NUM3; }
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bool GetPad4() { return NewKeyState.NUM4; }
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bool GetPad5() { return NewKeyState.NUM5; }
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bool GetPad6() { return NewKeyState.NUM6; }
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bool GetPad7() { return NewKeyState.NUM7; }
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bool GetPad8() { return NewKeyState.NUM8; }
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bool GetPad9() { return NewKeyState.NUM9; }
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bool GetPad0() { return NewKeyState.NUM0; }
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bool GetBackspace() { return NewKeyState.BACKSP; }
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bool GetTab() { return NewKeyState.TAB; }
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bool GetCapsLock() { return NewKeyState.CAPSLOCK; }
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bool GetEnter() { return NewKeyState.EXTENTER; }
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bool GetLeftShift() { return NewKeyState.LSHIFT; }
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bool GetShift() { return NewKeyState.SHIFT; }
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bool GetRightShift() { return NewKeyState.RSHIFT; }
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bool GetLeftCtrl() { return NewKeyState.LCTRL; }
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bool GetRightCtrl() { return NewKeyState.RCTRL; }
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bool GetLeftAlt() { return NewKeyState.LALT; }
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bool GetRightAlt() { return NewKeyState.RALT; }
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bool GetLeftWin() { return NewKeyState.LWIN; }
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bool GetRightWin() { return NewKeyState.RWIN; }
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bool GetApps() { return NewKeyState.APPS; }
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// pad
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bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
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bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
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bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
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bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
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/*
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int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
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int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
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int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
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int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
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*/
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bool GetTriangle() { return !!NewState.Triangle; }
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bool GetCircle() { return !!NewState.Circle; }
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bool GetCross() { return !!NewState.Cross; }
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bool GetSquare() { return !!NewState.Square; }
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bool GetDPadUp() { return !!NewState.DPadUp; }
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bool GetDPadDown() { return !!NewState.DPadDown; }
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bool GetDPadLeft() { return !!NewState.DPadLeft; }
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bool GetDPadRight() { return !!NewState.DPadRight; }
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bool GetTriangle() { return !!NewState.Triangle; }
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bool GetCircle() { return !!NewState.Circle; }
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bool GetCross() { return !!NewState.Cross; }
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bool GetSquare() { return !!NewState.Square; }
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bool GetDPadUp() { return !!NewState.DPadUp; }
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bool GetDPadDown() { return !!NewState.DPadDown; }
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bool GetDPadLeft() { return !!NewState.DPadLeft; }
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bool GetDPadRight() { return !!NewState.DPadRight; }
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bool GetLeftShoulder1(void) { return !!NewState.LeftShoulder1; }
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bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; }
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bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
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bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
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};
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VALIDATE_SIZE(CPad, 0xFC);
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extern CPad *Pads; //[2]
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#define IsButtonJustDown(pad, btn) \
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(!(pad)->OldState.btn && (pad)->NewState.btn)
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