ControllerConfig done

Fix Cam enum
This commit is contained in:
Fire-Head 2019-10-27 06:17:30 +03:00
parent 8baf410669
commit 537aaca5c2
18 changed files with 2872 additions and 275 deletions

View file

@ -275,7 +275,7 @@ void CRadar::DrawBlips()
TransformRadarPointToScreenSpace(out, in);
float angle;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
angle = PI + FindPlayerHeading();
#ifdef FIX_BUGS
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
@ -1081,14 +1081,14 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
s = -Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading());
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f;
c = 1.0f;
}
else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
@ -1120,7 +1120,7 @@ WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const C
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f;
c = 1.0f;
}
@ -1131,7 +1131,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
else {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}