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ControllerConfig done
Fix Cam enum
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8baf410669
commit
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18 changed files with 2872 additions and 275 deletions
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@ -275,7 +275,7 @@ void CRadar::DrawBlips()
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TransformRadarPointToScreenSpace(out, in);
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float angle;
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
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angle = PI + FindPlayerHeading();
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#ifdef FIX_BUGS
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else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
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@ -1081,14 +1081,14 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
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s = -Sin(TheCamera.GetForward().Heading());
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c = Cos(TheCamera.GetForward().Heading());
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
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s = 0.0f;
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c = 1.0f;
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}
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else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
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CVector forward;
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
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forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
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forward.Normalise(); // a bit useless...
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}
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@ -1120,7 +1120,7 @@ WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const C
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void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
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{
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float s, c;
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
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s = 0.0f;
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c = 1.0f;
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}
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@ -1131,7 +1131,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
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else {
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CVector forward;
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
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forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
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forward.Normalise(); // a bit useless...
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}
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