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call streaming funcs
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2 changed files with 2 additions and 3 deletions
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@ -372,7 +372,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
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CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
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pPlayerPed->RestoreHeadingRate();
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pPlayerPed->RestoreHeadingRate();
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CGame::currArea = AREA_MAIN_MAP;
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CGame::currArea = AREA_MAIN_MAP;
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//CStreaming::RemoveBuildingsNotInArea(0); // TODO(MIAMI)
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CStreaming::RemoveBuildingsNotInArea(0);
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TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
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TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
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TheCamera.Restore();
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TheCamera.Restore();
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CReferences::RemoveReferencesToPlayer();
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CReferences::RemoveReferencesToPlayer();
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@ -12308,8 +12308,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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case COMMAND_SET_AREA_VISIBLE:
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case COMMAND_SET_AREA_VISIBLE:
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CGame::currArea = ScriptParams[0];
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CGame::currArea = ScriptParams[0];
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// TODO(MIAMI) !!
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CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
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//CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
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return 0;
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return 0;
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case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
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case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
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{
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{
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