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HandlingMgr
This commit is contained in:
parent
401e45d63e
commit
53cdf6ab41
4 changed files with 264 additions and 64 deletions
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@ -127,7 +127,7 @@ cHandlingDataMgr::Initialise(void)
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{
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LoadHandlingData();
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field_0 = 0.1f;
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field_4 = 0.9f;
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fWheelFriction = 0.9f;
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field_8 = 1.0f;
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field_C = 0.8f;
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field_10 = 0.98f;
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@ -143,6 +143,9 @@ cHandlingDataMgr::LoadHandlingData(void)
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int field, handlingId;
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int keepGoing;
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tHandlingData *handling;
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tFlyingHandlingData *flyingHandling;
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tBoatHandlingData *boatHandling;
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tBikeHandlingData *bikeHandling;
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CFileMgr::SetDir("DATA");
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CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
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@ -151,6 +154,9 @@ cHandlingDataMgr::LoadHandlingData(void)
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start = (char*)work_buff;
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end = start+1;
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handling = nil;
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flyingHandling = nil;
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boatHandling = nil;
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bikeHandling = nil;
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keepGoing = 1;
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while(keepGoing){
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@ -166,61 +172,158 @@ cHandlingDataMgr::LoadHandlingData(void)
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// yeah, this is kinda crappy
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if(strncmp(line, ";the end", 9) == 0)
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keepGoing = 0;
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// else if(line[0] != ';'){
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// TODO(MIAMI): read boat, bike, flying values
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else if(line[0] != ';' && line[0] != '%' && line[0] != '!' && line[0] != '$'){
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field = 0;
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strcpy(delim, " \t");
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// FIX: game seems to use a do-while loop here
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for(word = strtok(line, delim); word; word = strtok(nil, delim)){
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switch(field){
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case 0:
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handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
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assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
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handling = &HandlingData[handlingId];
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handling->nIdentifier = (eHandlingId)handlingId;
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break;
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case 1: handling->fMass = strtod(word, nil); break;
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case 2: handling->Dimension.x = strtod(word, nil); break;
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case 3: handling->Dimension.y = strtod(word, nil); break;
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case 4: handling->Dimension.z = strtod(word, nil); break;
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case 5: handling->CentreOfMass.x = strtod(word, nil); break;
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case 6: handling->CentreOfMass.y = strtod(word, nil); break;
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case 7: handling->CentreOfMass.z = strtod(word, nil); break;
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case 8: handling->nPercentSubmerged = atoi(word); break;
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case 9: handling->fTractionMultiplier = strtod(word, nil); break;
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case 10: handling->fTractionLoss = strtod(word, nil); break;
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case 11: handling->fTractionBias = strtod(word, nil); break;
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case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
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case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
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case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
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case 15: handling->Transmission.nDriveType = word[0]; break;
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case 16: handling->Transmission.nEngineType = word[0]; break;
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case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
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case 18: handling->fBrakeBias = strtod(word, nil); break;
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case 19: handling->bABS = !!atoi(word); break;
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case 20: handling->fSteeringLock = strtod(word, nil); break;
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case 21: handling->fSuspensionForceLevel = strtod(word, nil); break;
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case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break;
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case 23: handling->fSeatOffsetDistance = strtod(word, nil); break;
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case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break;
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case 25: handling->nMonetaryValue = atoi(word); break;
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case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break;
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case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break;
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case 28: handling->fSuspensionBias = strtod(word, nil); break;
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case 29:
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// TODO(MIAMI): suspension anti-dive multiplier
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break;
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case 30:
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sscanf(word, "%x", &handling->Flags);
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handling->Transmission.Flags = handling->Flags;
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break;
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case 31: handling->FrontLights = atoi(word); break;
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case 32: handling->RearLights = atoi(word); break;
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else if(line[0] != ';'){
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if(line[0] == '!'){
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// Bike data
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field = 0;
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strcpy(delim, " \t");
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// FIX: game seems to use a do-while loop here
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for(word = strtok(line, delim); word; word = strtok(nil, delim)){
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switch(field){
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case 0: break;
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case 1:
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handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
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assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
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bikeHandling = GetBikePointer(handlingId);
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bikeHandling->nIdentifier = (eHandlingId)handlingId;
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break;
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case 2: bikeHandling->fLeanFwdCOM = atof(word); break;
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case 3: bikeHandling->fLeanFwdForce = atof(word); break;
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case 4: bikeHandling->fLeanBakCOM = atof(word); break;
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case 5: bikeHandling->fLeanBackForce = atof(word); break;
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case 6: bikeHandling->fMaxLean = atof(word); break;
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case 7: bikeHandling->fFullAnimLean = atof(word); break;
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case 8: bikeHandling->fDesLean = atof(word); break;
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case 9: bikeHandling->fSpeedSteer = atof(word); break;
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case 10: bikeHandling->fSlipSteer = atof(word); break;
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case 11: bikeHandling->fNoPlayerCOMz = atof(word); break;
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case 12: bikeHandling->fWheelieAng = atof(word); break;
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case 13: bikeHandling->fStoppieAng = atof(word); break;
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case 14: bikeHandling->fWheelieSteer = atof(word); break;
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case 15: bikeHandling->fWheelieStabMult = atof(word); break;
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case 16: bikeHandling->fStoppieStabMult = atof(word); break;
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}
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field++;
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}
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field++;
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ConvertBikeDataToGameUnits(bikeHandling);
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}else if(line[0] == '$'){
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// Flying data
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field = 0;
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strcpy(delim, " \t");
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// FIX: game seems to use a do-while loop here
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for(word = strtok(line, delim); word; word = strtok(nil, delim)){
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switch(field){
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case 0: break;
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case 1:
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handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
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assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
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flyingHandling = GetFlyingPointer(handlingId);
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flyingHandling->nIdentifier = (eHandlingId)handlingId;
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break;
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case 2: flyingHandling->fThrust = atof(word); break;
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case 3: flyingHandling->fThrustFallOff = atof(word); break;
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case 4: flyingHandling->fYaw = atof(word); break;
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case 5: flyingHandling->fYawStab = atof(word); break;
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case 6: flyingHandling->fSideSlip = atof(word); break;
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case 7: flyingHandling->fRoll = atof(word); break;
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case 8: flyingHandling->fRollStab = atof(word); break;
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case 9: flyingHandling->fPitch = atof(word); break;
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case 10: flyingHandling->fPitchStab = atof(word); break;
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case 11: flyingHandling->fFormLift = atof(word); break;
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case 12: flyingHandling->fAttackLift = atof(word); break;
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case 13: flyingHandling->fMoveRes = atof(word); break;
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case 14: flyingHandling->vecTurnRes.x = atof(word); break;
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case 15: flyingHandling->vecTurnRes.y = atof(word); break;
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case 16: flyingHandling->vecTurnRes.z = atof(word); break;
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case 17: flyingHandling->vecSpeedRes.x = atof(word); break;
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case 18: flyingHandling->vecSpeedRes.y = atof(word); break;
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case 19: flyingHandling->vecSpeedRes.z = atof(word); break;
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}
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field++;
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}
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}else if(line[0] == '%'){
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// Boat data
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field = 0;
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strcpy(delim, " \t");
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// FIX: game seems to use a do-while loop here
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for(word = strtok(line, delim); word; word = strtok(nil, delim)){
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switch(field){
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case 0: break;
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case 1:
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handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
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assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
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boatHandling = GetBoatPointer(handlingId);
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boatHandling->nIdentifier = (eHandlingId)handlingId;
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break;
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case 2: boatHandling->fThrustY = atof(word); break;
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case 3: boatHandling->fThrustZ = atof(word); break;
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case 4: boatHandling->fThrustAppZ = atof(word); break;
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case 5: boatHandling->fAqPlaneForce = atof(word); break;
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case 6: boatHandling->fAqPlaneLimit = atof(word); break;
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case 7: boatHandling->fAqPlaneOffset = atof(word); break;
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case 8: boatHandling->fWaveAudioMult = atof(word); break;
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case 9: boatHandling->vecMoveRes.x = atof(word); break;
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case 10: boatHandling->vecMoveRes.y = atof(word); break;
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case 11: boatHandling->vecMoveRes.z = atof(word); break;
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case 12: boatHandling->vecTurnRes.x = atof(word); break;
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case 13: boatHandling->vecTurnRes.y = atof(word); break;
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case 14: boatHandling->vecTurnRes.z = atof(word); break;
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case 15: boatHandling->fLook_L_R_BehindCamHeight = atof(word); break;
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}
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field++;
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}
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}else{
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field = 0;
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strcpy(delim, " \t");
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// FIX: game seems to use a do-while loop here
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for(word = strtok(line, delim); word; word = strtok(nil, delim)){
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switch(field){
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case 0:
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handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
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assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
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handling = &HandlingData[handlingId];
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handling->nIdentifier = (eHandlingId)handlingId;
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break;
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case 1: handling->fMass = atof(word); break;
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case 2: handling->Dimension.x = atof(word); break;
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case 3: handling->Dimension.y = atof(word); break;
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case 4: handling->Dimension.z = atof(word); break;
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case 5: handling->CentreOfMass.x = atof(word); break;
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case 6: handling->CentreOfMass.y = atof(word); break;
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case 7: handling->CentreOfMass.z = atof(word); break;
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case 8: handling->nPercentSubmerged = atoi(word); break;
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case 9: handling->fTractionMultiplier = atof(word); break;
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case 10: handling->fTractionLoss = atof(word); break;
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case 11: handling->fTractionBias = atof(word); break;
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case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
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case 13: handling->Transmission.fMaxVelocity = atof(word); break;
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case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break;
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case 15: handling->Transmission.nDriveType = word[0]; break;
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case 16: handling->Transmission.nEngineType = word[0]; break;
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case 17: handling->fBrakeDeceleration = atof(word); break;
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case 18: handling->fBrakeBias = atof(word); break;
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case 19: handling->bABS = !!atoi(word); break;
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case 20: handling->fSteeringLock = atof(word); break;
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case 21: handling->fSuspensionForceLevel = atof(word); break;
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case 22: handling->fSuspensionDampingLevel = atof(word); break;
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case 23: handling->fSeatOffsetDistance = atof(word); break;
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case 24: handling->fCollisionDamageMultiplier = atof(word); break;
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case 25: handling->nMonetaryValue = atoi(word); break;
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case 26: handling->fSuspensionUpperLimit = atof(word); break;
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case 27: handling->fSuspensionLowerLimit = atof(word); break;
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case 28: handling->fSuspensionBias = atof(word); break;
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case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break;
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case 30:
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sscanf(word, "%x", &handling->Flags);
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handling->Transmission.Flags = handling->Flags;
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break;
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case 31: handling->FrontLights = atoi(word); break;
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case 32: handling->RearLights = atoi(word); break;
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}
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field++;
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}
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ConvertDataToGameUnits(handling);
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}
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ConvertDataToGameUnits(handling);
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}
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}
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}
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@ -253,6 +356,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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if(handling->fTurnMass < 10.0f)
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handling->fTurnMass *= 5.0f;
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handling->fInvMass = 1.0f/handling->fMass;
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handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass;
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handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
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// What the hell is going on here?
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@ -268,11 +372,16 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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if(handling->nIdentifier == HANDLING_RCBANDIT){
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handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
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handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity;
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}else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){
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handling->Transmission.fUnkMaxVelocity = velocity;
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handling->Transmission.fMaxVelocity = velocity * 1.2f;
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handling->Transmission.fMaxReverseVelocity = -0.05f;
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}else{
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handling->Transmission.fUnkMaxVelocity = velocity;
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handling->Transmission.fMaxVelocity = velocity * 1.2f;
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handling->Transmission.fMaxReverseVelocity = -0.2f;
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}
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handling->Transmission.fMaxReverseVelocity = -0.2f;
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if(handling->Transmission.nDriveType == '4')
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handling->Transmission.fEngineAcceleration /= 4.0f;
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@ -282,6 +391,15 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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handling->Transmission.InitGearRatios();
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}
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void
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cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData *handling)
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{
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handling->fMaxLean = Sin(DEGTORAD(handling->fMaxLean));
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handling->fFullAnimLean = DEGTORAD(handling->fFullAnimLean);
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handling->fWheelieAng = Sin(DEGTORAD(handling->fWheelieAng));
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handling->fStoppieAng = Sin(DEGTORAD(handling->fStoppieAng));
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}
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int32
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cHandlingDataMgr::GetHandlingId(const char *name)
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{
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@ -291,3 +409,19 @@ cHandlingDataMgr::GetHandlingId(const char *name)
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break;
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return i;
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}
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tFlyingHandlingData*
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cHandlingDataMgr::GetFlyingPointer(uint8 id)
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{
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if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER)
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return &FlyingHandlingData[id-HANDLING_SEAPLANE];
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return &FlyingHandlingData[0];
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}
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tBoatHandlingData*
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cHandlingDataMgr::GetBoatPointer(uint8 id)
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{
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if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE)
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return &BoatHandlingData[id-HANDLING_PREDATOR];
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return &BoatHandlingData[0];
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}
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