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camerapickup ps2 code
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2 changed files with 29 additions and 0 deletions
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@ -623,6 +623,34 @@ CPickups::Update()
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if (CReplay::IsPlayingBack())
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return;
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#endif
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#ifdef CAMERA_PICKUP
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if ( bPickUpcamActivated ) // taken from PS2
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{
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float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
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float mult;
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if ( dist < 10.0f )
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mult = 1.0f - (dist / 10.0f );
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else
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mult = 0.0f;
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CVector pos = StaticCamCoors;
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pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult;
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if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 )
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{
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TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f));
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TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
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}
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if ( FindPlayerVehicle() != pPlayerVehicle
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|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
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|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
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{
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TheCamera.RestoreWithJumpCut();
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bPickUpcamActivated = false;
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}
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}
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#endif
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#define PICKUPS_FRAME_SPAN (6)
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#ifdef FIX_BUGS
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for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
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@ -226,6 +226,7 @@ enum Config {
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// Pickups
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//#define MONEY_MESSAGES
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#define CAMERA_PICKUP
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// Peds
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#define ANIMATE_PED_COL_MODEL
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