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https://github.com/GTAmodding/re3.git
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Merge branch 'master' of https://github.com/GTAmodding/re3
This commit is contained in:
commit
556dbdcdd6
2 changed files with 25 additions and 1 deletions
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@ -13,6 +13,9 @@
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#include "Font.h"
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#include "Text.h"
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#include "Vehicle.h"
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#ifdef FIX_BUGS
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#include "Replay.h"
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#endif
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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@ -60,6 +63,10 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
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void
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CDarkel::DrawMessages()
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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switch (Status) {
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case KILLFRENZY_ONGOING:
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{
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@ -171,6 +178,10 @@ CDarkel::ReadStatus()
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void
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CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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if (FrenzyOnGoing()) {
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int32 model = vehicle->GetModelIndex();
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if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
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@ -185,6 +196,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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void
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CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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if (FrenzyOnGoing() && (weapon == WeaponType
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|| weapon == WEAPONTYPE_EXPLOSION
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|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
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@ -210,6 +225,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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CStats::PeopleKilledByOthers++;
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}
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@ -301,6 +320,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
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void
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CDarkel::Update()
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{
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#ifdef FIX_BUGS
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if (CReplay::IsPlayingBack())
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return;
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#endif
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if (Status != KILLFRENZY_ONGOING)
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return;
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@ -706,7 +706,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
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}
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}
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#ifdef FIX_BUGS // removing dumb case when shooting police car in player's own garage gives wanted level
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if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && !bHasBeenOwnedByPlayer)
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if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed() && damagedBy != nil && !bHasBeenOwnedByPlayer)
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#else
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if (GetModelIndex() == MI_POLICE && damagedBy == FindPlayerPed())
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#endif
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